Technology and Research Points

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Technology and Research Points

Post by Charzy on Wed Aug 05, 2015 12:46 pm

Research Points

Each technology costs so many Research Points (RP). These represent the amount of brainpower your country can put to use in discovering and inventing things.
RP acts much like CU, you get some of it every cycle.
Your baseline RP per cycle is 1% of your population (this can be increased by buildings). Of course, this would mean that you'd normally be earning around 90 000 RP per cycle! To keep the numbers small, we can use regular SI prefixes for RP, so 90 000 RP would just equal 90kRP (kilo-Research Points).
1000 kRP would equal 1 MRP (Mega-Research Point)
Simple and scientific!

To research a technology, first pick a technology to research. Then, every cycle, you can (and must!) dump all of the RP that you generated that cycle into that technology.
Once the RP invested in that technology hits that technology's RP cost, it will be researched.
Overlapping RP (say you put 10 RP into a 9 RP technology) carries over to the next cycle. However, if you don't start researching a new technology that cycle, the RP stored will be lost.

So, if you still don't understand, here's a quick example:
Example:

Fire - 20 kRP
Stick (Requires Fire) - 100 kRP
Club (Requires Stick) - 500 kRP

If your population is 9 000 000, you get 90 kRP per cycle. So, you decide to research Fire.
Cycle 1 ends, and you've finished researching Fire. However, you have 70 kRP left over. You can either waste all of it, or dump it into the next cycle's tech. So you choose to research Stick. Next cycle complete, you've researched Stick, and now have 60 kRP left over.
Now, sticks aren't great, so you want to research the Club.
You set it as your research target, and dump the extra 60 kRP into it. A cycle passes, and it has 150 kRP in it (still not done). Another cycle, it has 240 kRP (still not done). So a few more cycles pass, and eventually it has 510 kRP, and you finish researching Club with 10 kRP left over.
You don't have anything left to research, so you wait one cycle. The spare kRP, unused, is wasted and can't be gotten back.

Sharing Technology and Collaboration
You can share any technology you own with another country, which gives them a 50% discount when researching that technology.
For collaborative technology-getting, the group pays RP pretty much the same as above. One country would have 1.0x the tech cost, two countries would have 1.5x the tech cost, three countries would have 2.0x the tech cost and so on.
All countries involved must have at least one university, be able to trade with the other countries involved and must all have the same technology targeted. If any country drops out of the collaboration, then the total cost remains the same, but the other members have to foot the bill. You can't add countries to a collaborative research once started.

The Tech Tree
Technology 1800 to 1900 - LARGE IMAGE:




Last edited by Charzy on Sun Sep 20, 2015 12:53 pm; edited 4 times in total
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Re: Technology and Research Points

Post by Warriorbulb on Mon Aug 24, 2015 1:03 pm

Do we have to research everything by time period, ie, no rushing nukes in 1840?
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Re: Technology and Research Points

Post by MysticPing on Mon Aug 24, 2015 4:38 pm

Nope. Just research as you please. If people progress too quickly there might be a buff to the costs of tech however

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Re: Technology and Research Points

Post by Charzy on Tue Sep 15, 2015 9:04 pm

Tech is entirely redone
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Re: Technology and Research Points

Post by Mobius on Tue Sep 15, 2015 10:52 pm

I lol'd the example. Nicely done
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Re: Technology and Research Points

Post by Warriorbulb on Wed Sep 16, 2015 12:56 am

So, with the stick example, did and could you spend 60 RP to start researching a tech at the end of one cycle, then when the new cycle starts, invest your new research points in finishing it?
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Re: Technology and Research Points

Post by borisperrons on Wed Sep 16, 2015 11:34 am

I foresee a problem.

Merged nations will eat up the tech tree at double speed, while big alliances are sticked with normal speed research and the inability to share tech.
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Re: Technology and Research Points

Post by MysticPing on Wed Sep 16, 2015 2:11 pm

We have already had this discussion. Merged nations have 1.5x tech cost (assuming 2 people) which is the same as if 2 nations were doing a tech (first does 1x cost and shares to the other who has .5x cost. (When unlocked after a certain tech/building))

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ListerRimmer [18|Mar 06:01 PM]: what to post in VotDS | Caesar15 [18|Mar 06:02 PM]: Something sexy

Soccer [21|May 08:06 AM]: I'll be back >.>

Top8 [02|Mar 04:29 PM]: sounds like a naughty fellow, this professor Fux

[2014-07-13 20:10:06] MysticPing (Victor): Caesars extensive boob research? [2014-07-13 20:10:12] Stephen: Yes
[11:24:57 PM] Ryan Jones: I got nothing better to do than question peoples sex lives
Nah my dick was so confused nothing turned it on

[23:48] Yuriski (Ryan Jones): Then all of a sudden bam, it wants to fuck anything in sight
Tables, lampshades, food blenders
If it exists ill fuck it

[22:46:05] DeltaV: i sure am learning a lot about dino penises today

[21:27:10] DeltaV: you finally found my fetish
[21:27:13] DeltaV: yuri’s fully clothed dad

[23:36:40] Jay Dee: i joined the hitlerjugend
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Re: Technology and Research Points

Post by borisperrons on Wed Sep 16, 2015 3:44 pm

Well, you might admit my disconcert was legitimate, since this is nowhere to be seen up there. I guess the tech unlocking tech sharing is national lab, amirite?
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Re: Technology and Research Points

Post by Charzy on Wed Sep 16, 2015 5:11 pm

Solved.
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Re: Technology and Research Points

Post by Jaiteaes on Thu Sep 17, 2015 2:29 pm

After a time period passes, if any nation researches a technology, will that technology become available to other nations after said time period?
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Re: Technology and Research Points

Post by MysticPing on Thu Sep 17, 2015 3:37 pm

Nope. Research it yourself

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ListerRimmer [18|Mar 06:01 PM]: what to post in VotDS | Caesar15 [18|Mar 06:02 PM]: Something sexy

Soccer [21|May 08:06 AM]: I'll be back >.>

Top8 [02|Mar 04:29 PM]: sounds like a naughty fellow, this professor Fux

[2014-07-13 20:10:06] MysticPing (Victor): Caesars extensive boob research? [2014-07-13 20:10:12] Stephen: Yes
[11:24:57 PM] Ryan Jones: I got nothing better to do than question peoples sex lives
Nah my dick was so confused nothing turned it on

[23:48] Yuriski (Ryan Jones): Then all of a sudden bam, it wants to fuck anything in sight
Tables, lampshades, food blenders
If it exists ill fuck it

[22:46:05] DeltaV: i sure am learning a lot about dino penises today

[21:27:10] DeltaV: you finally found my fetish
[21:27:13] DeltaV: yuri’s fully clothed dad

[23:36:40] Jay Dee: i joined the hitlerjugend
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Re: Technology and Research Points

Post by Jaiteaes on Thu Sep 17, 2015 5:21 pm

MysticPing wrote:Nope. Research it yourself
Thanks.
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Re: Technology and Research Points

Post by borisperrons on Thu Sep 17, 2015 5:39 pm

What mystic tried to say is that if you have an active nation from the start of the RP you have to actively research your technologies. If you arrive mid-RP, though, you are entitled a technological bootstrapping, IIRC.
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Re: Technology and Research Points

Post by borisperrons on Sat Sep 26, 2015 10:05 am

A question. If two techs cost both 100 RP, and we got 200 can we research them both the same cycle?
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Re: Technology and Research Points

Post by Charzy on Sat Sep 26, 2015 12:20 pm

Yes
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Re: Technology and Research Points

Post by DeltaV on Sat Sep 26, 2015 1:16 pm

I would assume so.

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Re: Technology and Research Points

Post by Mobius on Tue Oct 06, 2015 10:26 pm

We should probably add a Bolt-Action Rifles tech somewhere around the late 19th Century.
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Re: Technology and Research Points

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