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Changes to the GM system

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Changes to the GM system Empty Changes to the GM system

Post by MysticPing Sat Jun 21, 2014 10:55 pm

I propose 2 different alternatives:
Seeing as now with the HUGE MP limits you will get it will almost be impossible to invade someone with the current maintenance cost, they could have 200MP+ of defensives without any maintenance and you would have to pay 200MK / cycle to be able to invade with a equal force

Alternative 1:
Half maintenance costs, simple but would work.

Alternative 2:
You will not have to pay for extra maintenance while invading, BUT there will be a constant maintenance (MP / 5). That would create a balance of having a large army and earning money. Replacing dead troops / recruiting more would have a greater cost then before.

EDIT: Changed from MP/10 to MP / 5

Please reply with opinions and other ideas!
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Post by Warriorbulb Sat Jun 21, 2014 11:06 pm

-This wuz a stooped post-


Last edited by Warriorbulb on Sun Jun 22, 2014 12:15 am; edited 1 time in total
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Post by MysticPing Sat Jun 21, 2014 11:24 pm

Did you misread? This is for CHEAPER maintance, and making it work
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Post by Warriorbulb Sun Jun 22, 2014 12:15 am

MysticPing wrote:Did you misread? This is for CHEAPER maintance, and making it work
Apologies. That was very stupid of me.
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Post by MysticPing Sun Jun 22, 2014 8:51 pm

So, no other opinions / ideas?
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Post by borisperrons Sun Jun 22, 2014 11:20 pm

half maintenance cost looks good, maybe even a third of it.
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Post by The Cobbler Mon Jun 23, 2014 7:32 am

Well, armies are expensive. Id vouch instead for an increase of cost on defensive works.

Itd give people a reason to actually not max out their armies, which would give people a reason to make choices and prioritise
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