Nuclear Warfare and "The Like"
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Yuriski
The Cobbler
dogon11
7 posters
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Nuclear Warfare and "The Like"
Getting Uranium
First, we've got to get the uranium out of the ground. This means building a Uranium mine. It costs 25 PP to build a Uranium Mine.
One uranium Mine mines 1 arbitrary unit of unrefined uranium per day, but if you have Strip Mining researched from the tech tree, you get 2 units of Unrefined Uranium per day from that mine. A maximum of five uranium mines can be built.
To be used in a reactor, the unrefined uranium that you mine must go into a Diffusion Plant, which costs 20 PP to build.
A diffusion plant can handle as much unrefined uranium as you can put into it, but it takes a day for it to convert one unit of unrefined uranium into 1/5th (0.2) of a unit of reactor-grade uranium that can be used in RTGs, civilian power reactors, or maritime reactors
This means that, if you build a Diffusion Plant and feed five units of Unrefined Uranium into it per day, you'll get one unit of reactor-grade Uranium per day.
Producing weapons-grade uranium requires the reactor-grade uranium to be fed into a centrifuge facility, costing 30PP. Each unit of reactor grade uranium produces 1/5 (0.2) of a unit of weapons-grade uranium and takes a day to be processed by the centrifuger. Like a diffusion plant, you only need one centrifuger to process as much uranium as you want each day.
Nuclear Submarines and their Derivatives:
Cost of constructing nuclear submarines.
Three main parts:
Missile Capacity
Propulsion
Hull
Missile Capacity:
10PP per Missile Vertical Launch System (VLS)
*Not including cost for developing submarine launched ballistic missiles
Propulsion
Nuclear Reactors:
Benefits: Removes maintenance costs for deployed unit
Reactor costs 20PP, 2 units of Reactor-grade Uranium
Conventional Turbines:
Free
Hull
Depending on Payload:
Missiles: 10PP
Regular Attack Submarine: 2PP
Nuclear Weapons and their Derivatives:
Cost of building Nuclear Warheads, and their yields.
Smaller Kiloton Ranges: 1 Weapons Grade units of Uranium (WGU)
10-20Kt - 35 PP
Kiloton Ranges: 2 Weapons Grade units of Uranium (WGU)
20kt - 40PP
50kt - 50PP
150Kt - 60PP
250Kt - 80PP
300Kt - 90PP
Megaton Ranges: 10 WGU required
1Mt - 80PP
Each additional Mt, add 10PP
Note, larger yield results in larger weight and does not necessarily increase it's effects. Once you get to around 10 MT, the blast radius reaches the edge of the atmosphere and you lose almost all of your extra power.
Small Nukes (250 tons or less)
4 for the cost of a single 20kt warhead-including maintenance costs (i.e. 1mk per cycle).
For intermediate values, ask a mod.
Maintenance costs:
4Mk per Cycle per warhead. However, nuclear warheads that are in space are considered to be sufficiently sealed away from any real source of wear, and as such don't require maintenance.
Launching Nuclear Weapons
Methods of Delivery:
ICBMs
Bombers
Cruise Missiles
SLBMs
A launching silo costs 25 PP, and must have either a launch center or a control bunker to be used.
A silo control bunker costs 10 PP.
Both silos and control bunkers are strong enough to withstand all but a multi-megaton direct hit.
You can also launch your ICBMs from launch pads, but then they are not protected at all.
A silo is small because of how much armour it needs, so a rocket within a silo can only be a maximum of around 1.5 meters. A bit wider than the 1.25 meter parts, but smaller than the 2.5 meter Rockomax parts.
One silo control bunker can only control a maximum of 10 silos, and they all must be nearby.
In case of nuclear warfare, participants will be doublescreened for IC and OOC motives. Nukes are not a free reset button, and most likely the RP will continue even after MAD.
First, we've got to get the uranium out of the ground. This means building a Uranium mine. It costs 25 PP to build a Uranium Mine.
One uranium Mine mines 1 arbitrary unit of unrefined uranium per day, but if you have Strip Mining researched from the tech tree, you get 2 units of Unrefined Uranium per day from that mine. A maximum of five uranium mines can be built.
To be used in a reactor, the unrefined uranium that you mine must go into a Diffusion Plant, which costs 20 PP to build.
A diffusion plant can handle as much unrefined uranium as you can put into it, but it takes a day for it to convert one unit of unrefined uranium into 1/5th (0.2) of a unit of reactor-grade uranium that can be used in RTGs, civilian power reactors, or maritime reactors
This means that, if you build a Diffusion Plant and feed five units of Unrefined Uranium into it per day, you'll get one unit of reactor-grade Uranium per day.
Producing weapons-grade uranium requires the reactor-grade uranium to be fed into a centrifuge facility, costing 30PP. Each unit of reactor grade uranium produces 1/5 (0.2) of a unit of weapons-grade uranium and takes a day to be processed by the centrifuger. Like a diffusion plant, you only need one centrifuger to process as much uranium as you want each day.
Nuclear Submarines and their Derivatives:
Cost of constructing nuclear submarines.
Three main parts:
Missile Capacity
Propulsion
Hull
Missile Capacity:
10PP per Missile Vertical Launch System (VLS)
*Not including cost for developing submarine launched ballistic missiles
Propulsion
Nuclear Reactors:
Benefits: Removes maintenance costs for deployed unit
Reactor costs 20PP, 2 units of Reactor-grade Uranium
Conventional Turbines:
Free
Hull
Depending on Payload:
Missiles: 10PP
Regular Attack Submarine: 2PP
Nuclear Weapons and their Derivatives:
Cost of building Nuclear Warheads, and their yields.
Smaller Kiloton Ranges: 1 Weapons Grade units of Uranium (WGU)
10-20Kt - 35 PP
Kiloton Ranges: 2 Weapons Grade units of Uranium (WGU)
20kt - 40PP
50kt - 50PP
150Kt - 60PP
250Kt - 80PP
300Kt - 90PP
Megaton Ranges: 10 WGU required
1Mt - 80PP
Each additional Mt, add 10PP
Note, larger yield results in larger weight and does not necessarily increase it's effects. Once you get to around 10 MT, the blast radius reaches the edge of the atmosphere and you lose almost all of your extra power.
Small Nukes (250 tons or less)
4 for the cost of a single 20kt warhead-including maintenance costs (i.e. 1mk per cycle).
For intermediate values, ask a mod.
Maintenance costs:
4Mk per Cycle per warhead. However, nuclear warheads that are in space are considered to be sufficiently sealed away from any real source of wear, and as such don't require maintenance.
Launching Nuclear Weapons
Methods of Delivery:
ICBMs
Bombers
Cruise Missiles
SLBMs
A launching silo costs 25 PP, and must have either a launch center or a control bunker to be used.
A silo control bunker costs 10 PP.
Both silos and control bunkers are strong enough to withstand all but a multi-megaton direct hit.
You can also launch your ICBMs from launch pads, but then they are not protected at all.
A silo is small because of how much armour it needs, so a rocket within a silo can only be a maximum of around 1.5 meters. A bit wider than the 1.25 meter parts, but smaller than the 2.5 meter Rockomax parts.
One silo control bunker can only control a maximum of 10 silos, and they all must be nearby.
In case of nuclear warfare, participants will be doublescreened for IC and OOC motives. Nukes are not a free reset button, and most likely the RP will continue even after MAD.
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: Nuclear Warfare and "The Like"
Last I recalled, the nuclear reactors made it so that you didn't have to maintain your unit. Why was that changed?
Guest- Guest
Re: Nuclear Warfare and "The Like"
No clue, I just copy-pasted all this crap from the old forum. Once the vote goes down, I'll slap the new ones in instead.
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: Nuclear Warfare and "The Like"
I dont think thats correct Appe
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
Re: Nuclear Warfare and "The Like"
Nah, he's right. As long as you fed it uranium, it was essentially free.
Yuriski- Posts : 844
Join date : 2014-05-23
Age : 24
Location : United Kingdom
Re: Nuclear Warfare and "The Like"
It doesn't say to make nuclear subs you require researching nuclear power, so I'm gonna go ahead and use that to my advantage.
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
Re: Nuclear Warfare and "The Like"
You need nuclear power to make the reactors for the subs Warrior.
Top8media- Posts : 236
Join date : 2014-05-28
Re: Nuclear Warfare and "The Like"
Warriorbulb wrote:It doesn't say to make nuclear subs you require researching nuclear power, so I'm gonna go ahead and use that to my advantage.
Don't do things like that. If it seems like there's something dumb in the system, tell a mod, who can then edit and add it. Don't exploit the system.
...and if you are going to attempt to exploit the system, at least try and be secretive about it.
Yuriski- Posts : 844
Join date : 2014-05-23
Age : 24
Location : United Kingdom
Re: Nuclear Warfare and "The Like"
Oh, by the way, nuclear reactors used to and are intended to remove maintenance costs entirely. So there's that.
Charzy- Forum Terrorist
- Posts : 493
Join date : 2014-05-23
Age : 25
Location : My sex dungeon
Re: Nuclear Warfare and "The Like"
Did someone change it?Charzy wrote:Oh, by the way, nuclear reactors used to and are intended to remove maintenance costs entirely. So there's that.
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: Nuclear Warfare and "The Like"
I was half using it to my advantage, half making a rather heavy-handed hint about it.Yuriski wrote:
Don't do things like that. If it seems like there's something dumb in the system, tell a mod, who can then edit and add it. Don't exploit the system.
...and if you are going to attempt to exploit the system, at least try and be secretive about it.
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
Re: Nuclear Warfare and "The Like"
20kt and below can now be built in batches; their total value should amount to 15kt.
Eg, if I want 15 1kt nukes I pay the equivalent as if I were building 1 20kt nuke. Total PP cost is the same as well.
Eg, if I want 15 1kt nukes I pay the equivalent as if I were building 1 20kt nuke. Total PP cost is the same as well.
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
Re: Nuclear Warfare and "The Like"
Will maintenance costs come in batches too?
borisperrons- Posts : 912
Join date : 2014-05-23
Location : In a teather near you
Re: Nuclear Warfare and "The Like"
For small nukes, yes. because a Davy Crocket is not the same a Tsar
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
borisperrons- Posts : 912
Join date : 2014-05-23
Location : In a teather near you
Re: Nuclear Warfare and "The Like"
Sub kiloton nukes revisited, and significantly rebalanced. Further changes to them may occur.
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
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