Kortugan League - Register Your Nations Here!

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Re: Kortugan League - Register Your Nations Here!

Post by twinky827 on Mon Dec 22, 2014 3:23 am

So wait, who got accepted? Us or WJ?

(EDIT: NVM. Also, Caesar gave me that peninsula)
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Re: Kortugan League - Register Your Nations Here!

Post by Yuriski on Mon Dec 22, 2014 7:12 am

Can I confirm that my claim in the thread is to be mine? I can't work on anything until I return from holiday.

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Re: Kortugan League - Register Your Nations Here!

Post by Charzy on Mon Dec 22, 2014 10:46 am

Nation Name: Ensjorehningiriki (Denonym is Sjorehningi)

Flag:
Spoiler:

Leader Names: Jan Zoh, Ki Rah, Shin Koh, Lan Faz, Jan Pin

Global Map:
Spoiler:

Government Form: Stratocracy

Capital: Enzalehgaztahbaz

Cities of major importance:

Regional Map:
Spoiler:

Religion:
The state is secular, though most believe in the Sat Turuh, the True Faith.
There are many gods. The chief among them is Hohzundur, who created all things. Below him are Hermahdur, god of war and Haidur, god of honour. Below them are a host of minor gods. For every aspect of life, it is likely that you will find a god whose job it is to oversee it.

History:
Spoiler:

A timeline format, because I'm bored of doing all these history textbook style things.

-2000 - Nomadic fisherman are united under the banner of the Sjorehningi warlord Fen Loh.

-1900 - The Sjorehningi Riki has at this point been declared. Tribes to the east are conquered, archery used to great effect by the Sjorehningi.

-1800 - Further expansion to the north, south and east by warlord Ran Zi

-1700 - Around one quarter of modern empire conquered. Enzalehgaztahbaz declared capital. Middle of the century sees a great storm, destroying many fishing towns along the coast and causing a great famine. Unrest spreads in the new capital, and the warlord is overthrown. The military siezes control with popular support.

-1600 - Famine long finished. The Military Council, the Hehradsintz, exerts control over eastern tribes, reasserting the dominance lost in the rebellion. Further expansion.

-1300 - Advances in infratructre and technology allow for further expansion of the empire. All tribes in the empire's borders now swear fealty to the Hehradsintz. Agricultural revolution in the past centuries has turned a large amount of the Sjorehningi Basin into farmland. With no neighbours of equal power, the empire flourishes.

-1000 - Hehradsintz, willing to fund exploration due to the empire's wealth, funds expeditions across the western ocean. Contact made with other large nations. Tradition of raiding begins.

-700 - Gunpowder technology used to great effect in the raiding of coastal settlements to the west. Wealth floods the empire. By this time, advances in infratructure and agriculture have allowed the empire to expand to its modern borders.

-500 - With the era of colonisation by the westerners, rich trade vessels cross the western ocean often. Raiding becomes less profitable, piracy becomes moreso. Piracy now becomes common. The Hehradzintz funds a vast naval force in fear of retaliation by the growing empires of the west.

-400 - By this time, piracy had also ceased to become profitable due to the increased naval power of the westerners. Noting the vastly increasing power of the western empires and fearing a coalition against the Sjorehningi Riki, the Hehradzintz orders the cessation of the piracy of foreign vessels. Minor unrest, but the economy is still strong due to the vast surplus of food.

-200 - Trading links with western nations are established by this time, a new policy of seeking better relations with the foreigners is established and continued.

-130 - Industrial revolution

-115 - Following the policy of peaceful trade set nearly a century ago, the Sjorehningi Riki joins the Congress of Nations.

-WHENEVER WARRIOR'S NATION GOT FORMED - Clashes begin with a colonial empire expanding southwards from the northern tundra. The policy of trade with the westerners is declared by the Hehradsintz to not apply to the northern scum.


Main Ideology: Moderate

National Focus: Industrial

Economic System: Mixed
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Re: Kortugan League - Register Your Nations Here!

Post by cziken20 on Mon Dec 22, 2014 12:32 pm

Nation Name:
-Full: Most Serene United Keshob Free Trade City-States.
-Acronym: MSUKFTCS
-Popular Names: Keshobia, Keshob Cities, Mesukufutcks

Fleg:
Spoiler:

Anthem: https://www.youtube.com/watch?v=J9d9UrK0Jsw (yes)

Leaders: Antoni Aszebci - Szalachcic, Bogumił Kowaló - kniaź, Zbigniaw Siemowicki - listyrączy, Wołodzimir Wołyński - wojaczyk.

Global Map:
Spoiler:

Government Form: Mestokralnia Zagrodna Czworpodzialna Rząddrużyna (MZCR)

               The MZCR is a form of government (of corse). The three administrators, the kniaź - he who keeps the infrastrucuture, industry and administration; the lsityrączy - he who performs trade, diplomacy and foreign relations; and he wojaczyk - he who controls the army, the navy, and the airforce. Theyre all being observed by the Szlachcic, and all their actions can be set to a vote by the council of 100. The entire 104 people are elected by the people of the nation. The different regions are being ruled by people elected also by the people of the nation. There also are three inland dominions, each ruled by one of the administrators.

Capital: Sztop

Regional map:

Spoiler:

Cities:
1- Sztop
2- Kołborzeg
3- Dolnica
4 - Wschodnia Zatoka
5 - Górnica
6 - Starwoja
7 - Kekó
8 - Małaszna
9 - Holt
10 - Salony
11 - Kowal
12 - Ranica

Religion:

Yes the state is secular, but msot believe in Edenism - The Single God above all - Eden, he commands the semi-gods (or lower gods), there is at least one for every thing existing, even the God of Paper Clippers (funfact: his name is Paperoszni)

History:
Timeline format:
RP start - ~2000: The first reports of the Keshob culture.
RP start - ~1400: First major city in the region, Kekó, is founded.
RP start - ~600: More and more cities are founded. Some colonies are also established just ever so slightly north of Kekó.
RP start - ~500: Kekó Keshobo Kralica is created, as the first ever highly organized nation in the region. Also colonies just south of Kekó are founded.
RP start - 302: A revolt in one of the cities, Sztop, outbreaks. The burghers are tired of ruthless city taxation and insane mercantilist policies.
RP start - 302,5: The battle of Sztop occurs. The massive, completely outnumbering the enemy army of Kralica attack a very small revolter army. However due to extreme unluckiness and great leaders on the other side, the army completely looses and is almost entirely killed.
RP start - 303: The revolt exapnds further, and takes the nearby castle, proclaiming the complete controll of the province.
RP start - 304: A lot of other cities join the revolution and revolt too. They dont plan on cooperating after independent in future however.
RP start - 306: The Kralica, completely outnumbered, with its economy drowning deep, and loosing mroe and more battles and sieges, finally surrenders to the demands of the cities.
RP start - 306,5: The treaty is settled, and all the cities, together with a lot of nerby territory become independent.
RP start - 290: Due to unknown reasons, most possibly kortugan raids, the nation of Kekó Keshobo Kralica is forfeit and abandoned.
RP start - 289-280: The cities claim the forbidden lands, and build more cities around the old castles.
RP start - 270: Trade of Kolus is being dominated by the city states, most notably Sztop.
RP start - 261: A newly elected doge of a city called Holt proposes to joni into a league, to counter the growing trade competition of the ever bigger nearby nations.
RP start - 250: Finally, after a lot of setting up and arguing, the league of "Most Serene United Free and Independent Keshob Trade City-States" is founded. MSUKFTCS. Its commonly called Keshob Cities, or Mesukufutcks, from its abbreviation.
RP start - 200: The Keshob Cities develops its current government, the so called "Mestokralnia Zagrodna Czworpodzialna Rząddrużyna"
RP start - 107: The League, due to reaching certain advancement reaches, starts colonizing nearby regions. The only one that survived was the region of Asztó.
RP start - 65: The nation of [JAYDEE] was negotiated with to get a trading harbor in their lands.
RP start - 32: The nation of [AMODII] was also negotiated with to get trading harbors, this time 3. They sweared to protect the cities, and in exchange they will get a percentage of profit from them.
RP start -31-0: Massive modernization of the cities and rural regions.

Main Ideology: Liberalist
National Focus: Economic Focus
Economic System: Mixed
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Re: Kortugan League - Register Your Nations Here!

Post by DeltaV on Mon Dec 22, 2014 12:38 pm

Yuriski wrote:Can I confirm that my claim in the thread is to be mine? I can't work on anything until I return from holiday.

Can't officially reserve anything, sorry, but most people are being good and posting what's already been agreed on.

Charzy wrote:Nation Name: Ensjorehningiriki

Accepted.

StelarCF wrote:Nation Name: Kingdom of Fermatia

Accepted.

cziken20 wrote:Nation Name: Most Serene United Keshob Free Trade City-States.

Accepted.

--

Did I miss anyone?

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Ser Corliss Penny gave the clan chief an incredulous look. "Do you want to die, Wull?"

That seemed to amuse the northman. "I want to live forever in a land where summer lasts a thousand years. I want a castle in the clouds where I can look down over the world. I want to be six-and-twenty again. When I was six-and-twenty I could fight all day and fuck all night. What men want does not matter.

"Winter is almost upon us, boy. And winter is death. I would sooner my men die fighting for the Ned's little girl than alone and hungry in the snow, weeping tears that freeze upon their cheeks. No one sings songs of men who die like that. As for me, I am old. This will be my last winter. Let me bathe in Bolton blood before I die. I want to feel it spatter across my face when my axe bites deep into a Bolton skull. I want to lick it off my lips and die with the taste of it on my tongue."

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Re: Kortugan League - Register Your Nations Here!

Post by Appe96 on Mon Dec 22, 2014 12:44 pm

I withdraw my application. I will not join a RP where charzy is a mod.
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Re: Kortugan League - Register Your Nations Here!

Post by DeltaV on Mon Dec 22, 2014 12:46 pm

Appe96 wrote:I withdraw my application. I will not join a RP where charzy is a mod.

OK.

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Ser Corliss Penny gave the clan chief an incredulous look. "Do you want to die, Wull?"

That seemed to amuse the northman. "I want to live forever in a land where summer lasts a thousand years. I want a castle in the clouds where I can look down over the world. I want to be six-and-twenty again. When I was six-and-twenty I could fight all day and fuck all night. What men want does not matter.

"Winter is almost upon us, boy. And winter is death. I would sooner my men die fighting for the Ned's little girl than alone and hungry in the snow, weeping tears that freeze upon their cheeks. No one sings songs of men who die like that. As for me, I am old. This will be my last winter. Let me bathe in Bolton blood before I die. I want to feel it spatter across my face when my axe bites deep into a Bolton skull. I want to lick it off my lips and die with the taste of it on my tongue."

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Re: Kortugan League - Register Your Nations Here!

Post by Sylandro on Mon Dec 22, 2014 3:37 pm

Nation Name: The Federated Desert States of Victoria
Flag:
Leader Name: Barry O' Khramson
Global Map:
Spoiler:


Look for the claim with the kerbal green color. ( This color. )
Government Form: Universal Suffrage Republic
Capital: Roxbury N.S
Cities of major importance: Port Oharia
Regional Map:
Spoiler:


Religion: Orrinism
History:
Spoiler:

A long, long time ago, a group of Kortugan tribes, The Waylon, The Eden and The Oho all merged together, for greater protection, and for agriculture, since there was a vast famine sweeping across the lands. Many years later, a civil war between the tribes broke loose, because of dwindling resources. One brave leader devised a new form of government to stop the civil war.

After years, Port Oharia was created in the southern lands of what we now know as The Federated States of Victoria, to send diplomats out, and establish trade routes. The famine ended as the united tribes began to get commerce from foreign lands. But sadly, along with trade, foreign tribes swept through the Victorian lands, many people were killed, and Orrinism spread like wildfire, and when it was over, the foreign leaders left a melting pot of cultures, and there was little to no remnants of the religion practiced by the tribes who inhabited the lands.

After years, what we know know as The Federated States of Victoria came to existence.
Main Ideology: Liberalist
National Focus: Balanced
Economic System: Capitalist


Last edited by Sylandro on Mon Dec 22, 2014 10:19 pm; edited 2 times in total
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Re: Kortugan League - Register Your Nations Here!

Post by Dragonlizard98 on Mon Dec 22, 2014 6:05 pm

THE CITY-STATE OF VYRUX

Flag:
http://i.imgur.com/kDrVGqQ.png

Current Councilor: Rein Krilax

Global Map:
http://imgur.com/bR0gPRB
The Orange one is me

Government: Direct Democracy

City of Importance: Vyrux

Regional Map:
http://imgur.com/MrsEU4j
The Black dot is Vyrux (City)

Religion: The New Teachings Of Reptorism
History:
RP Start -2,500: After centuries of war the clans of Modern Vyrux where united by the Holy man and Prophet Regulem
RP Start-2,457: Regulem dies; the 400 year war begins, as the Clans fight for power.
RP Start-2,069: Vyrux is reunited under the Holy king Thriax
RP Start-2,000: After Thriax dies without an heir, Nobles install a Limited democracy.
RP Start-1,400: Cries for freedom ring out amongst the lower class; Nobles send forces in to “keep the peace”
RP Start-1,384: A child is executed by peace keepers, for withholding information on rebel activities; His death sparks what is known as the Great Revolution.
RP Start-1,200: After Years of fighting the Rebels are victories and a Direct Democracy is installed in Vyrux.
RP Start-1,000: Vyrux begins to fear attacks from neighboring nations, navy doubles in size to defend Vyrux from invaders or barbarians.
RP Start- 690: Gunpowder is discovered
RP Start-154: Small Battles are fought between the Vyrux navy and the navies of the Oresean Empire and ILARVENIAN Empire.
RP Start-142: A peace Treaty is signed between Vyrux and the Two Empires, Tensions however remain, an arms begins.
RP Start-138: Unable to beat either Empire in quantity, Vyrux begins researching and manufacturing more advanced weaponry
RP Start-60: Tensions with the two Empires subside, however Vyrux research program stays in affect.


Main Ideology: Liberalist
National Focus: Industrial
Economic Type: Capitalist
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Re: Kortugan League - Register Your Nations Here!

Post by Sparky on Mon Dec 22, 2014 8:17 pm

Nation Name: Tantosata
Anthem: https://www.youtube.com/watch?v=O7zGFZNinsk
Flag:
Spoiler:
Leader Name: P.M. Karolus Yaties (2nd Term)
Global Map:
Spoiler:
Government Form: Landed Republic (Female Kerbals may yet not vote)
Capital: Tantoritie
Cities of major importance: Tantorite, Chellinan, Inver
Regional Map:
Spoiler:
Religion: Tan-Ammarism
Spoiler:
Ammarism was the founding tenet of Nandosata and Tantosata, but split off into Nan-Ammarism and Tan-Ammarism. Ammarism is a Polythiestic religion, hardly practiced today but follows the worship of 3 sets of gods. Those of Water & Thunder, Fire & Kerbinquakes and that of Air & Hurricanes. In each set, there is one god who rules over the others, another who upholds the good of that set, and another who upholds the evil to create a balance. For example, in Water would be The god of Tides, Balance. The God of Thunder, Evil. The God of Life, Good. The god Ammar rules over all 3 sets. The only difference between Nan-Ammarism and Tan-Ammarism is that the gods are named slightly differently except Ammar. But neither wants to admit that, would they?
History:
Spoiler:
Nandosata and Tantosata were split off from a large Kolusian empire than existed many centuries ago, but over the years began to lose grip on the Kolus. The last surviving area of the empire was Satavite, to the north-east of the continent. After the last emperor of the Empire died, his two twin sons could not agree on whom to rule their nation, and after a drunken brawl, they decided, after getting even more drunk that they should have two kingdoms to rule over. King Nando of Nandosata, and King Tanto of Tantosata. After becoming sober, the two instantly regret their decision, and engage an all out war to correct their mistakes. Ongoing conflict has occured since, with only recent ground being gained, but thanks to new "Trench Warfare" Tactics, the numbers of soldiers dead has been immense.

Since 200 Years ago, Tantosata has been free of Monarchy following internal unrest.
Main Ideology: Liberalist
National Focus: Balanced
Economic System: Mixed


Last edited by Sparky on Mon Dec 22, 2014 9:43 pm; edited 1 time in total
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Re: Kortugan League - Register Your Nations Here!

Post by Charzy on Mon Dec 22, 2014 9:21 pm

Sylandro, accepted on condition that you state that your nation is extremely densely populated and urbanised, due to its small size.
Dragon, accepted on condition that your starting population and population cap are quartered, since your nation is so incredibly tiny.
Sparky, accepted.

Warrior, your application's acceptance is overruled on the grounds that it's absolutely massive. Cut down on the giant colony (Like the Kolus one) and the especially tiny one-pixel colonies and then reapply.


Last edited by Charzy on Mon Dec 22, 2014 9:22 pm; edited 1 time in total
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Re: Kortugan League - Register Your Nations Here!

Post by MysticPing on Mon Dec 22, 2014 9:22 pm

Also next time warrior save it in png.

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Re: Kortugan League - Register Your Nations Here!

Post by Dragonlizard98 on Mon Dec 22, 2014 9:40 pm

Charzy wrote:Sylandro, accepted on condition that you state that your nation is extremely densely populated and urbanised, due to its small size.
Dragon, accepted on condition that your starting population and population cap are quartered, since your nation is so incredibly tiny.
Sparky, accepted.

Warrior, your application's acceptance is overruled on the grounds that it's absolutely massive. Cut down on the giant colony (Like the Kolus one) and the especially tiny one-pixel colonies and then reapply.
1/4 the total pop or total pop -1/4... Cause if 1/4 total pop that is plan Ridiculous
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Re: Kortugan League - Register Your Nations Here!

Post by JayDee on Mon Dec 22, 2014 9:46 pm

Dragonlizard98 wrote:
1/4 the total pop or total pop -1/4... Cause if 1/4 total pop that is plan Ridiculous
you're on a tiny islands, do you think it can harbour 3 000 000 kerbals?
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Re: Kortugan League - Register Your Nations Here!

Post by Mobius on Mon Dec 22, 2014 9:51 pm

Well it certainly looks like enough for 1 million
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Re: Kortugan League - Register Your Nations Here!

Post by Charzy on Mon Dec 22, 2014 9:51 pm

1/4 of the total pop. Basically what JayDee said. Feel free to reapply with a larger claim, though.

Mobius wrote:Well it certainly looks like enough for 1 million

Consider that giant, China-esque nations have that many people in this RP.


Last edited by Charzy on Mon Dec 22, 2014 9:52 pm; edited 1 time in total
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Re: Kortugan League - Register Your Nations Here!

Post by Dragonlizard98 on Mon Dec 22, 2014 9:51 pm

JayDee wrote:
you're on a tiny islands, do you think it can harbour 3 000 000 kerbals?
Size of landmass does not determine population, look at countries like japan, new Zealand, any nation really... I would see why I would start of with less population but to have 1/4 population all the time is stupid
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Re: Kortugan League - Register Your Nations Here!

Post by Sparky on Mon Dec 22, 2014 9:52 pm

Dragonlizard98 wrote:
Size of landmass does not determine population, look at countries like japan, new Zealand, any nation really... I would see why I would start of with less population but to have 1/4 population all the time is stupid
Yes, but Japan is near the size or even bigger than kerbin's diameter.
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Re: Kortugan League - Register Your Nations Here!

Post by Mobius on Mon Dec 22, 2014 9:53 pm

Do you mean 1/4 of the total pop as in 2,500,000? or 1,000,000?
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Re: Kortugan League - Register Your Nations Here!

Post by Dragonlizard98 on Mon Dec 22, 2014 9:54 pm

Mobius wrote:Do you mean 1/4 of the total pop as in 2,500,000? or 1,000,000?
1/4 total
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Re: Kortugan League - Register Your Nations Here!

Post by Charzy on Mon Dec 22, 2014 9:54 pm

Japan and all are far, far, far larger than what you have right now. Japan would be a very large country indeed in this RP.
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Re: Kortugan League - Register Your Nations Here!

Post by Dragonlizard98 on Mon Dec 22, 2014 9:55 pm

Sparky wrote:
Yes, but Japan is near the size or even bigger than kerbin's diameter.
Everthing is scaled down of course kerbals are not the same size as humans
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Re: Kortugan League - Register Your Nations Here!

Post by Dragonlizard98 on Mon Dec 22, 2014 9:56 pm

Charzy wrote:Japan and all are far, far, far larger than what you have right now. Japan would be a very large country indeed in this RP.
that was an example and as I said everything on kerbin may be smaller but everything is still to scale
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Re: Kortugan League - Register Your Nations Here!

Post by Charzy on Mon Dec 22, 2014 10:01 pm

Yeah so after checking your island is basically like the size of a large city. Claim more land or take the population malus.
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Re: Kortugan League - Register Your Nations Here!

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