Kortugan League - Register Your Nations Here!
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Kortugan League - Register Your Nations Here!
Welcome to the Kortugan League, a land of embezzlement, piracy, gratuitous lunacy, and fragmentation. The Kortugans are basically an extremely loose confederation of tribes that only come together to important things, be it killing off an inactive nation or kicking off a new tech era. They're pirates, always pilfering around, looking for trouble, and generally unorganized. However, there is hope for these scallywags, you. Yes, you, as a citizen of Kerbin, are just what the Kortugans need to come together and form a new nation! Can you band these pirates together? Can you carve a stronghold for your people? Can you build a nation to stand against the ages?
If so, please take the map below and carve out your nation.
Note: Ice can be claimed, but cannot be inhabited except for research stations.
Then, apply for your nation here along with this application:
Nation Name:*
Flag:
Leader Name:
Global Map:
Government Form:**
Capital:
Cities of major importance:
Regional Map:****
Religion:*****
History:******
Main Ideology:*******
National Focus:********
Economic System: (Your choices are Capitalist, Mixed, Socialist and Communist)
* Make an original choice ''England'' or ''Kritish Kolumbia'' are not acceptable.
** Here's a list of examples of some basic government forms:
Absolute Monarchy
Constitutional Monarchy
Universal Suffrage Republic (anyone can vote)
Limited Franchise Republic (only rich/male/female/red-haired people can vote)
Elective Monarchy (nobles elect the king)
Dictatorship (Proletarian, Fascist etc.)
Provisional Government
Anarchy (same as ''no government chosen'')
Governments that are not acceptable are governments like technocracies, a technocracy is not an actual government form, but a primary focus of the government which is often just a democracy.
**** A small regional map that gives some information on how your countries cities and provinces are arranged.
***** Adopt a religion or invent one it is, however, mandatory. Check the Historical Academy for any you like. Atheism is not a religion.
****** A short resume, no need to write a book, but you're welcome to.
******* Here's some basic ideologies:
Conservative
Fascist
Socialist
Marxist-Leninist
Stalinist
Maoist
National Socialist
Liberalist
Anarchist
Reactionary
********National Focus
Your national focus is one of the following:
Balanced
Economic
Agricultural
Industrial
Militaristic
One can switch between the different focuses by completed the "National Reorganization" project (168 PP) (84 million kerbits)
- More info on the Kortugans:
- The kortugans represent the ''rebel faction'' of Kerbin, all land not taken by a user-run nation is essentially kortugan, which means that is is a chaotic land of rising and falling warlords, never having a single ruler for more than a few months. They live by stealing wealth from the rich, and when they become weak themselves, they become the targets themselves, resulting in a neverending circle of crime, and lots of drunkenness and fun. You can interrupt this fun by forming a nation and bringing kortugans together under your ethnicity and guidance, reuniting a lost people (your people) to rule themselves once again.
The kortugans have an anthem and flag of their own, generally accepted as a representative of them all even with hundreds of petty warlords flying their own flags.- Kortugan Anthem/Flag:
If so, please take the map below and carve out your nation.
- Map:
Note: Ice can be claimed, but cannot be inhabited except for research stations.
Then, apply for your nation here along with this application:
Nation Name:*
Flag:
Leader Name:
Global Map:
Government Form:**
Capital:
Cities of major importance:
Regional Map:****
Religion:*****
History:******
Main Ideology:*******
National Focus:********
Economic System: (Your choices are Capitalist, Mixed, Socialist and Communist)
* Make an original choice ''England'' or ''Kritish Kolumbia'' are not acceptable.
** Here's a list of examples of some basic government forms:
Absolute Monarchy
Constitutional Monarchy
Universal Suffrage Republic (anyone can vote)
Limited Franchise Republic (only rich/male/female/red-haired people can vote)
Elective Monarchy (nobles elect the king)
Dictatorship (Proletarian, Fascist etc.)
Provisional Government
Anarchy (same as ''no government chosen'')
Governments that are not acceptable are governments like technocracies, a technocracy is not an actual government form, but a primary focus of the government which is often just a democracy.
**** A small regional map that gives some information on how your countries cities and provinces are arranged.
***** Adopt a religion or invent one it is, however, mandatory. Check the Historical Academy for any you like. Atheism is not a religion.
****** A short resume, no need to write a book, but you're welcome to.
******* Here's some basic ideologies:
Conservative
Fascist
Socialist
Marxist-Leninist
Stalinist
Maoist
National Socialist
Liberalist
Anarchist
Reactionary
********National Focus
Your national focus is one of the following:
Balanced
Economic
Agricultural
Industrial
Militaristic
One can switch between the different focuses by completed the "National Reorganization" project (168 PP) (84 million kerbits)
Yuriski- Posts : 844
Join date : 2014-05-23
Age : 24
Location : United Kingdom
Re: Kortugan League - Register Your Nations Here!
Nation Name:
The Kutan Empire
Maps:
Flag:
Leader Name:
Janko II, Emperor of Kutan, King of Grivska and Njegošlja, Protector of Cele and Betata, Count of Gallinara
Government Form:
Semi-Constitutional monarchy. The Emperor is beholden to a parliament of aristocrats (most notably the king of Gabrili), but still holds considerable personal power.
Capital:
Krstac
Cities of major importance:
Durmitor, Rožanj, Kovač, Njesuthe
Religion:
Most follow the teachings of Nenad Vida, known as Vidaism; emphasis is placed on ancestor veneration and conforming to societal roles. The (purely mythical) ancient Emperors of United Kutan are particularly venerated, and are often referred to as 'gods' by outsiders.
History:
RP start-~2,000 Unification of kingdoms of Grivska and Gabrili-become rival trading nations.
RP start -~400 Sevonje starts to form outposts in Njegošlja.
RP start -200~Grivska starts establishing trade outposts and settlements in Cele [the eastern colony bit].
RP start -156 After normalisation of relations and a great increase in pan-nationalist sentiment, Grivska and Gabrili unite to form the Kutan Empire.
RP start -120 War starts with Aviliyu over the importation of harmful narcotics produced in Cele. Aviluyun naval forces are crushed, and Aviliyu is forced to sign over the harbour or Betata as part of the peace treaty.
RP start -81 Njegošlja is awarded self-governance by the empire; Emperor remains head of state, and Kutan retains control over Gallinara island as a naval base
Main Ideology:
Capitalistic, imperialistic, some relict feudal elements
National Focus:
Economic
Economic System
Capitalist
The Kutan Empire
Maps:
- Global:
- Local:
Does not include the Protectorate of Betata or County of Gallinara
Flag:
- Spoiler:
Leader Name:
Janko II, Emperor of Kutan, King of Grivska and Njegošlja, Protector of Cele and Betata, Count of Gallinara
Government Form:
Semi-Constitutional monarchy. The Emperor is beholden to a parliament of aristocrats (most notably the king of Gabrili), but still holds considerable personal power.
Capital:
Krstac
Cities of major importance:
Durmitor, Rožanj, Kovač, Njesuthe
Religion:
Most follow the teachings of Nenad Vida, known as Vidaism; emphasis is placed on ancestor veneration and conforming to societal roles. The (purely mythical) ancient Emperors of United Kutan are particularly venerated, and are often referred to as 'gods' by outsiders.
History:
RP start-~2,000 Unification of kingdoms of Grivska and Gabrili-become rival trading nations.
RP start -~400 Sevonje starts to form outposts in Njegošlja.
RP start -200~Grivska starts establishing trade outposts and settlements in Cele [the eastern colony bit].
RP start -156 After normalisation of relations and a great increase in pan-nationalist sentiment, Grivska and Gabrili unite to form the Kutan Empire.
RP start -120 War starts with Aviliyu over the importation of harmful narcotics produced in Cele. Aviluyun naval forces are crushed, and Aviliyu is forced to sign over the harbour or Betata as part of the peace treaty.
RP start -81 Njegošlja is awarded self-governance by the empire; Emperor remains head of state, and Kutan retains control over Gallinara island as a naval base
Main Ideology:
Capitalistic, imperialistic, some relict feudal elements
National Focus:
Economic
Economic System
Capitalist
Crichton- Posts : 468
Join date : 2014-05-24
Re: Kortugan League - Register Your Nations Here!
Nation Name: Algor Desert States
Flag: https://imgur.com/sBPUHqu
Leader Name: Emirg Geme I
Global Map: https://imgur.com/rYBs71K
Government Form: Universal Suffrage Republic
Capital: Slevore
Cities of major importance: Aldan, Keftor
Regional Map: https://imgur.com/PZRMVKd (Slevore in green, Aldan in purple, Keftor in blue)
Religion: Regional variants of Rhinilus Extraditus
History:
National Focus: Economic Focus
Economic System: Mixed
Flag: https://imgur.com/sBPUHqu
Leader Name: Emirg Geme I
Global Map: https://imgur.com/rYBs71K
Government Form: Universal Suffrage Republic
Capital: Slevore
Cities of major importance: Aldan, Keftor
Regional Map: https://imgur.com/PZRMVKd (Slevore in green, Aldan in purple, Keftor in blue)
Religion: Regional variants of Rhinilus Extraditus
History:
- Spoiler:
- RP start - 25: Keshob Cities western colonized regions begin to come closer together to unify infrastructure and trans-Algor desert trade.
RP start -20: Algor city-states form a unified trade union, making them a single entity in trade agreements. Said union is the ASTU, Algorian States Trade Union.
RP start -18: Eastern tensions with border areas with the Keshob Cities non-Algorian region causes riots around dragons, so called "Dragon Rebellion" fails.
RP start -17: Plague breaks out in capital city, quickly spreads through the ASTU.
RP start -16: ASTU sickness, quickly known as the Desert Fever, causes decline of international trade.
RP start -15: ASTU breaks apart, different city-states seek more independence due to differences in ideas in how to fight the sickness and the continued tensions from the "Dragon Rebellion".
RP start -14: Decline in trade and isolation of economies leads to drastic economic decline.
RP start -13: Easternmost city-state turns to Keshob Cities for help, is turned down and Keshob Cities break ties with the western regions.
RP start -11: As the Desert Fever finally dies out in the isolated region, city-states desire a drastic change to the bleak economic situation. Previous capital of ASTU sends delegates nation-wide to seek re-union. All but two regions agree, forming the Algorian States United Confederation, or ASUC.
RP start -10: War breaks out between ASUC and the two isolated city states, in the Algor Desert States War.
RP start -9: The city-states surrender, bringing the end of the Desert War.
RP start -8: New constitution drafted in hopes of pleasing new regions, repairing lost infrastructure, securing regional freedoms while keeping a central power strong enough to hold together the region during stressful times.
RP start -6: Final region approves the Constitution of Algorian Unification, Algor Desert States formed.
RP start -5: First government formed after transitional period of city-states governments preparation.
RP start -4: First Emirg elected (Emirg is ancient local language's word for Overseer, but equivalent to a president or prime minister). Emirg Geme I enters office, begins largest infrastructure project to ever be conducted in Algorian region.
RP start -1: Geme I wins his first re-election to a second three-year term.
National Focus: Economic Focus
Economic System: Mixed
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: Kortugan League - Register Your Nations Here!
The Seyran Conglomorate.
Anthem:
History:
Government:
Religion:
Global map:
Regional map:
Capital city: Harbor or hope
Ideology: Capitalism / Conglomorate
National focus: Military (None if we dont have this anymore)
Anthem:
- Spoiler:
History:
- Spoiler:
- The SN features a relatively short history. Not much is known about the early history of the people, but what is known is that hundreds of years ago a now long lost civilization colonized the area we call Seyran today. For some unknown reason contact with this colonizer was lost, and Seyran had a huge crisis. The already large companies formed a council to rule the country. This council was largely recognized as the leaders of the Seyran people. This was the birth of the SN.
The SN became a very trade focused nation. They kept good relations with other nations a high priority, unless they were threatening profit of course. The nation has kept its stability well trough the ages, and public support is still high. Lately some welfare laws were passed, but nothing major.
The SN ethnicically more resemble people from down south then their neighboors, possible due to their past nature as a colony. There are no difference in natives and colonizers, as they have pretty much assimilated.
Government:
- Spoiler:
The government of the SN is really simple. It consists of a counsil with three members, the three major corporations.
The three major corporations:- Spoiler:
1. Skyttarna.
The owner of the Military forces in the SN (MP)
2. Produktionerum,
The owner of a lot of the industry in SN (PP)
3. Köpmännens Liga (The traders league)
The ones who take care of the trade (MK)
Religion:
- Spoiler:
While religion is no huch matter in the SN the old teachings heavily focus on the principe of equivalent exchange. There are no gods, just teachings to follow. Profit is included in this equivalent exchange, and is what has led this country to become the capitalist nation it is today
Global map:
- Spoiler:
Regional map:
- Spoiler:
Lexikon:
Hoppets Hamn: Harbor of hope
Nyborg: Nyborg
Segerstaden: Victor City
Kopparstad: Kopparstad
(the one without a name is ment to be Örnberget): Örnberget
Capital city: Harbor or hope
Ideology: Capitalism / Conglomorate
National focus: Military (None if we dont have this anymore)
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 24
Location : Sweden
Re: Kortugan League - Register Your Nations Here!
Name: Njegošlja
Official name: His Katunian Majesty's Dominion of Njegošlja and of the Southern Polar Territories (Njegov Kutanski Veličanstvo Dominacija Njegošlja I Od Južnih Polarnih Teritorija)
Government form: Landed Constitutional Monarchy
Head of state: His Majesty the Kutan Emperor, represented by a General Governor.
Capital: Novi Kovač/Borgu Grössu
Cities of Major Importance: Stelanéo, Ineja, Portu, Rundò, Maina, Aæso, Moâsànn-a.
Focus: Industrial
Official name: His Katunian Majesty's Dominion of Njegošlja and of the Southern Polar Territories (Njegov Kutanski Veličanstvo Dominacija Njegošlja I Od Južnih Polarnih Teritorija)
- Flag:
- Global map:
- Regional map:
Metropolitan Provinces:
1. Novi Kovač/Borgu Grössu - Cornigén
2. Portu - Ciapèlla
3. Ineja - Zéuggio
4. Southern Polar Territories (Administratively dependant from Ineja)
Border Provinces:
5. Rundò - Pêgi
6. Stelanéo - Gàzzo
7. Moâsànn-a - Bösanæo
Northern Desert Provinces:
8. Aæso - Fontanêgi
9. Maina - Stagén
Government form: Landed Constitutional Monarchy
Head of state: His Majesty the Kutan Emperor, represented by a General Governor.
Capital: Novi Kovač/Borgu Grössu
Cities of Major Importance: Stelanéo, Ineja, Portu, Rundò, Maina, Aæso, Moâsànn-a.
- History:
- RP start-1600: The tribes of the Belenosian people are unified to counter the menace of the raids carried by the desert nomadic people.
RP start-1250: After a centuries long fight, the desert nomads are finally tamed and absorbed by the Belenosians. To this date, little is known of the nomadic culture before the assimilation.
RP start-1000: The Belenosian nation breaks up because of internal tensions between the old tribal families. A civil war erupts.
RP start-850: The lowest point of the Belenosian civilization. 150 years of continuous war have taken their toll on the once flowering civilization. Plagues hit the population, and trade and communications are virtually stopped. Many believe that the end of the world is arrived.
RP start-600: After a long recovery, driven by the cultural centres represented by the religious centres, the Belenosians start resembling a civilized people once again. The Belenosian city states start unifying in a number of countys and little confederations.
RP start-550 The trade with the nations in the 'Ile du Meridiunne is started by some intraprendent merchants. First continuous contacts with the external world.
RP start-530 Orosean and Ilvarenian Empires begin to set trade posts in the Belenosian territories. While not exactly happy, the natives accept it.
RP start-514 After some hints that trade is not all what Orosean and Ilvarenian Empires want, the cities form the Alèansa Belenusian. The foreigners decide that colonization might be a little more difficult than expected, and decide to keep what concessions they already have. The islands of Lampiun and Luminnaia are from now on under their rule.
RP start-400: Gabrilian explorer Nikola Njegoš disembarks on the unhabited island of Gallinara, and claims it in the name of his King.
RP start-394: After 6 years of travels in the Belenosian lands, Njegoš receives from the King the order to have the natives pledge allegiance to him. using his knowledge of the Belenosian culture and the seemingly infinite amount of money at his disposal, he starts another civil war between the Belenosians. Then, with the intervention of the Gabrilian army, the area is pacified, put under the direct rule of the King, and renamed Njegošlja, as a recognition of the explorer feats.
RP start-150: At this date, one sixth of the Njegošljan population is of Katunian ethnicity.
RP start-120: A contingent of Njegošljan volunteers sees action in Ailiyu. After the war, they receive the official colours from the Emperor, forming the Vojska Njegošlja, the first step towards self governance.
RP start-81: The Emperor gives Njegošlja self governance rights. The Katunian minority has now the right to decide for their own destiny, while the Belenosians are forcibly excluded from the politics.
RP start-72: The ship Novi Kovač reaches the southern ice shelf and sets up a temporary base, that will in future become the Malo Njegošlja Southern Polar Research Centre.
RP start-68: Belenosian rebels start a nationwide revolt against the Katunian elite: while at first succesful, the revolt is swiftly crushed by the highly trained Vojska Njegošlja, and the rebels are either executed or exiled. The northern desert becomes the home of the remaining rebels, the Partisanni du Belenosia.
RP start-46: To bolster the numbers of the Vojska Njegošlja, the General Governor institutes the Legija Stranaca, accepting recruits from all over the world.
- Religion:
- Most of the ethnical Kutans follow the teachings of Nenad Vida, known as Vidaism; emphasis is placed on ancestor veneration and conforming to societal roles. The (purely mythical) ancient Emperors of United Kutan are particularly venerated, and are often referred to as 'gods' by outsiders. After more than three centuries of life "on the frontier" some aspects of the cult have changed in Njegošlja, especially regarding the more rigid conformist aspects.
The Belenosians profess largely the cult of Belenos, so ancient to give the name to the whole population. The god, mithical representation of Kerbol, is venerated as a benevolent entity, protecting the people and bringing fertility to the land. An intimately pacifist religion, it surely helped the Kutans in their domination of the country.
Focus: Industrial
Last edited by borisperrons on Sat Dec 27, 2014 12:47 am; edited 4 times in total
borisperrons- Posts : 912
Join date : 2014-05-23
Location : In a teather near you
Re: Kortugan League - Register Your Nations Here!
ILARVENIAN EMPIRE
GOVERMENT STRUCTURE
FLAG
GEOGRAPHICAL INFORMATION:
LAWS
A BRIEF HISTORY OF THE CONTINENT
RELIGION:
Oresean Empire
Leader Name: Lisakki II
Global Map
Government Form: Elective Monarchy
Capital: Comberth (Also largest city)
Cities of importance: Calmar, Shokan, Forreston (Next three largest cities)
Regional Map
Main Ideology: Liberal
National Focus: Economic
Economic System: Mixed
Religon: Orrinism
History:
EDIT: In case you didn't guess, posted the Orsean one on behalf of Mobius.
And given the Mobius Seal of Approval.
GOVERMENT STRUCTURE
- Spoiler:
ARCHON: Tyrus VII
HEIR: Solos II
CHIEF OF GOVERNMENT: Cibran Morra
CHIEF OF THE GENERAL STAFF: Lynton Tyrol
__________________
IMPERIAL GOVERNMENT
FOREIGN MINISTRY
MINISTRY OF INTELLIGENCE
MINISTRY OF SECURITY
MINISTRY OF INFRASTRUCTURE
MINISTRY OF FINANCE
MINISTRY OF SOCIAL SERVICES
MINISTRY OF THE TRAEASURY
___________________
PROVINCIAL GOVERNMENTS
MINISTRY OF LAW
MINISTRY OF COMMERCE
MINISTRY OF EDUCATION
MINISTRY OF TRANSPORTATION*
* Handles minor, internal matters only, reports directly to the Minister of Infrastructure
___________________
GOVERNMENTAL INFORMATION
While the Empire’s democratic leanings might make it appear to be a modern nation-state, it is in fact an ancient Empire whose political institutions have remained much the same for centuries, almost completely untouched by the democratic reforms that have affected many nations in the last few hundred years.
As it began to expand in its early days, the Empire began to install puppet-rulers to govern the various kingdoms it absorbed, forming semi-autonomous provinces. These governors, elected by a “people’s assembly” in each state, were effectively kings in their own right, with re-election occurring every five years. However, crucially, governors were never permitted to command any military force and had no power over the Imperial garrisons stationed in their territory. They are, however, responsible for ensuring the rule of law within the bounds of their provinces, and have the final say in the courts—having both the power to pass laws and the responsibility to enforce them.
At the top of the Imperial hierarchy is the Archon. The position of Archon is held for life, with the next being appointed by the last. Though it is extremely unusual for an Archon to appoint anyone other than one of his sons as his successor, it is not unheard of, and there is no preference based on age—youngest sons are just as commonly appointed as eldest ones. The Archon appoints his own government to deal with all matters under his jurisdiction. Crucially, Imperial governors must also be appointed with his blessing. As well as holding the position of head of state, the Archon also functions as supreme commander of the military and the head of government. However, these monumental tasks are both delegated to some degree. The Chief of the General Staff acts with the Archon’s authority in the Imperial General staff, while the Chief of Government holds the same authority in dealings with the various ministers. However, it is crucial that the two chiefs merely function as “secretaries” in the modern sense—they can only act with the Archon’s direction, and the Archon can adjust the scope of their powers at any time.
One power that the Archon does not have is the power to dismiss a governor or interfere with his government, but in truth this is only a technicality—since it is treason for a governor to command any military forces, the Archon has the power, if not the lawful authority, to depose him at will.
The Imperial Dominions, meanwhile, are governed directly by the Archon, or rather, by representatives directly appointed by him.
FLAG
- Spoiler:
GEOGRAPHICAL INFORMATION:
- Spoiler:
LAWS
- Spoiler:
THE LAW OF THE LAND- Spoiler:
After the Artol rebellion, the “Treaty of Artol” abolished the rights of the provincial governors to maintain any armed forces of their own. In return, Archon Tyrus agreed to place several checks on his power, to be observed by himself and all who ruled after him “until the end of time”. They can be summarised with the following points:
• No citizen of the Empire may be punished without a fair trial by an impartial jury.
• No land may be seized from any citizen of the Empire without a fair trial by an impartial jury.
• Every citizen of the Empire has the right to:
o Represent himself or appoint a representative for himself in the case he is called to stand trial
o Humane treatment in the case of imprisonment and immunity from all forms of torture
o Immunity from all forms of cruel or unusual punishment in the case of conviction, including but not limited to beating, whipping, and other forms of corporal punishment. If condemned to die, a citizen must not suffer unnecessarily
• All acts passed by all governments within the Empire must be made known to the people of the Empire unless they must be kept secret in order to protect its security.
- Spoiler:
Each province is semi-autonomous and has its own laws and police forces, and each has its own constitution by which its governors are bound.
- Spoiler:
Throughout the history of the Empire, the Archons have issued several universal mandates that override all provincial laws. They are summarised below:
• All those who reside within the Empire are free to worship as they chose, as long as their religious practice is not in any way harmful to others
• No Kerbal residing within the Empire may be considered the property of any other Kerbal or be forced to work without pay, unless sentenced to do so by a fair trial.
• No non-military personnel within the Empire, including provincial officers of the law, may possess any form of automatic firearm. No non-military personnel within the Empire may possess any firearm or other form of lethal weapon without a licence issued by the Ministry of Security.
• The sentence for the crime of Treason against the Empire must be passed by the reigning Archon.
- Spoiler:
While each province in the Empire maintains its own police force and code of law, the Imperial Enforcer Corp is tasked with matters of internal security. Under the direct control of the Minister of Security (and by extension, the Archon) the Enforcer Corp is known for its strict military discipline and ruthless efficiency when it comes to enforcing the will of the Archon.
A BRIEF HISTORY OF THE CONTINENT
- Spoiler:
RP start -3,000: First kerbals reach the main island.
RP start -2,000: The Iarvenian League is formed. The only city is the modern day capital of Ilarven, Rivanna.
RP start -1,800: Ilarven begins settling across the rest of the island.
RP start -1,700: Multiple cities have been founded across the main island. The Ilarvenian Empire is formed.
RP start -1,500: Settlers get on boats and colonise the island east of the main one, forming the city of Ossun.
RP start -1,000: Orrin beagans preaching the word of the divine across Ilarven.
RP start -702: King Urata III comes into power. Soon, he suffers from mercury poisoning.
RP start -695: The Tyranny of King Urata starts. Taxes raise to an all-time high, public executions become common, and small armies raid and pillage smaller western villages for valuables and slaughter everyone. Urata only punishes the western half of the island because an advisor from Comberth spoke out against him.
RP start -693: Suspected rebels are rounded up into a temple in Comberth, and the temple is burned to the ground by soldiers. Soon after, an Ilarvenian army general named Augus Lorik deserts in disgust.
RP start -692: Lorik begins starting militias and stirring people up across the western half of the island. A bounty is put on his head.
RP start -685: The Ilarvenan Civil War begins. Comberth secedes from Ilarven. Multiple cities in the west follow. Together, they form the Republic of Oresea, with Lorik as their king.
RP start -660: The Civil War continues. With the invention of gunpowder, casualties rise on both the defending Oreseans and the attacking Ilarvenians.
RP start -659: Urata is killed in a coup d'tat. The new Ilarvening king ends the civil war immidiately, and both militaries rejoyce and stand down. The Oreseans are offered to rejoin the republic, but fearing another possible reign of tyrrany, they decline. The two republics begin rebuilding and start an alliance.
RP start -655: The Oresean Republic's formal government is created, and Lorik steps down from his role as wartime ruler. The new republic is based off a democratically elected monarch, instead of a monarch from a bloodline. A Senate is created, with officials from every city in it.
RP start -650: The Oreseans colonize the large island to the west for resources, to help them with reconstruction.
RP start -623: Lorik passes away. A major ceremony is held and a statue is built in his honor.
RP start -590: The tropical island of Maurtoka to the west is colonized. The nation is now called the Oresean Imperium.
RP start – 542: Altonian rebellion ends with the signing of the Treaty of Alton and the establishment of the Law of the Land. .
RP start -530: Oresea begins opening trade with the Belenosians. The island of Lampiun is turned into a trading post, and later a colony.
RP start -515: The possibility of colonizing Belenosian land is discussed.
RP start -514: The Belenosians hear rumors of a possibility of being colonized and form the Alèansa Belenusian. The Oreseans and the Ilarvenians decide that toppling their government is not worth the effort and the bad publicity, and the plans are all burned. The island of Lampiun formally becomes Oresean territory however, and the island of Luminnaia is now under control of the Ilarvenian Imperium.
RP start -158: Colony ships start sailing east, and colonize the island of Bemiji. (The one in the middle of the Southern Ocean)
RP Start – 142: The Empire of Ilarven begins its period of aggressive expansion by creating the first official Imperial dominion of Rolar.
RP start -136: The island of Kraternnia is colonized. (The crater, lol)
RP Start – 130: Amid growing colonial expansion in the Deassic, the Empire of Ilarven outlaws the Kortugan slave trade in its colonies.
RP Start – 128: The Imperator authorises the navy to engage any ships found to be carrying slaves in order to shut down the slave trade once and for all.
RP start -120: War starts with Aviliyu over the importation of harmful narcotics produced in Cele. The Oresean, Ilarvenians, and Kutanians form a coalition to win the war in Avilyu. Aviluyun naval forces are crushed, and Aviliyu is forced to sign over trading posts as part of a peace treaty.
RP Start – 114: Ilarvenian-Oresean treaty of friendship is signed, allowing for freer passage between the two nations and the standardisation of rail gauges.
RP Start – 50: Formal alliance established between Ilarven and Oresea. Full military access is also extended.
RP Start – 24: The Kanton purchase facilitates the construction of an Imperial military base on the island of Kanton, which has for the last two decades been ruled by a succession of corrupt military dictators heavily involved in criminal activity.
RELIGION:
- Spoiler:
Original State religion was Orrinism, but the state was officially secularised 172 years before the beginning of the RP. Currently, the figures are as follows:
Orrinism: 68% (https://theworldinyourhands.forumotion.com/t764-orrinism#6828)
Church of the Kraken: 10% (https://theworldinyourhands.forumotion.com/t693-the-church-of-the-kraken)
Unspecified (Atheism/Agnosticism): 17%
Other: 5%
Oresean Empire
Leader Name: Lisakki II
Global Map
- Map:
Government Form: Elective Monarchy
Capital: Comberth (Also largest city)
Cities of importance: Calmar, Shokan, Forreston (Next three largest cities)
Regional Map
- Regional Map:
Main Ideology: Liberal
National Focus: Economic
Economic System: Mixed
Religon: Orrinism
- Orrinism:
- Orrinism is the belif of a set of spiritual rules set up millenia ago by the prophet who only went by Orrin. Orrin was said to be chosen by the creator of the world to enlighten the Ilarvenian people about let them spread the word of their enlightment. The rules include the following:
-One must use their power for knowledge and defense, and never for personal gain.
-One must place the community in front of themselves.
-One must not go against the laws of the land.
-One must respect all life.
-One must continually improve themself through knowledge and training.
-One must only use violence as a last resort.
-One must love their family and respect their elders.
-One must help those who cannot help themselves.
If one lives their life successfully following these rules, they are "enlightened" and pass into the next part of their existence after they die. If one doesn't follow the rules, they are put through the cycle of life again.
History:
- history:
RP start -3,000: First kerbals reach the main island.
RP start -2,000: The Iarvenian League is formed. The only city is the modern day capital of Ilarven, Rivanna.
RP start -1,800: Ilarven begins settling across the rest of the island.
RP start -1,700: Multiple cities have been founded across the main island. The Ilarvenian Empire is formed.
RP start -1,500: Settlers get on boats and colonise the island east of the main one, forming the city of Ossun.
RP start -1,000: Orrin beagans preaching the word of the divine across Ilarven.
RP start -702: King Urata III comes into power. Soon, he suffers from mercury poisoning.
RP start -695: The Tyranny of King Urata starts. Taxes raise to an all-time high, public executions become common, and small armies raid and pillage smaller western villages for valuables and slaughter everyone. Urata only punishes the western half of the island because an advisor from Comberth spoke out against him.
RP start -693: Suspected rebels are rounded up into a temple in Comberth, and the temple is burned to the ground by soldiers. Soon after, an Ilarvenian army general named Augus Lorik deserts in disgust.
RP start -692: Lorik begins starting militias and stirring people up across the western half of the island. A bounty is put on his head.
RP start -685: The Ilarvenan Civil War begins. Comberth secedes from Ilarven. Multiple cities in the west follow. Together, they form the Republic of Oresea, with Lorik as their king.
RP start -660: The Civil War continues. With the invention of gunpowder, casualties rise on both the defending Oreseans and the attacking Ilarvenians.
RP start -659: Urata is killed in a coup d'tat. The new Ilarvening king ends the civil war immidiately, and both militaries rejoyce and stand down. The Oreseans are offered to rejoin the republic, but fearing another possible reign of tyrrany, they decline. The two republics begin rebuilding and start an alliance.
RP start -655: The Oresean Republic's formal government is created, and Lorik steps down from his role as wartime ruler. The new republic is based off a democratically elected monarch, instead of a monarch from a bloodline. A Senate is created, with officials from every city in it.
RP start -650: The Oreseans colonize the large island to the west for resources, to help them with reconstruction.
RP start -623: Lorik passes away. A major ceremony is held and a statue is built in his honor.
RP start -590: The tropical island of Maurtoka to the west is colonized. The nation is now called the Oresean Imperium.
RP start – 542: Altonian rebellion ends with the signing of the Treaty of Alton and the establishment of the Law of the Land. .
RP start -530: Oresea begins opening trade with the Belenosians. The island of Lampiun is turned into a trading post, and later a colony.
RP start -515: The possibility of colonizing Belenosian land is discussed.
RP start -514: The Belenosians hear rumors of a possibility of being colonized and form the Alèansa Belenusian. The Oreseans and the Ilarvenians decide that toppling their government is not worth the effort and the bad publicity, and the plans are all burned. The island of Lampiun formally becomes Oresean territory however, and the island of Luminnaia is now under control of the Ilarvenian Imperium.
RP start -158: Colony ships start sailing east, and colonize the island of Bemiji. (The one in the middle of the Southern Ocean)
RP Start – 142: The Empire of Ilarven begins its period of aggressive expansion by creating the first official Imperial dominion of Rolar.
RP start -136: The island of Kraternnia is colonized. (The crater, lol)
RP Start – 134: The second Imperial Dominion, Taron, is founded, marking the Empire’s second successful Imperial venture.
RP Start – 130: Amid growing colonial expansion in the Deassic, the Empire of Ilarven outlaws the Kortugan slave trade in its colonies.
RP Start – 128: The Imperator authorises the navy to engage any ships found to be carrying slaves in order to shut down the slave trade once and for all.
RP start -120: War starts with Aviliyu over the importation of harmful narcotics produced in Cele. The Oresean, Ilarvenians, and Kutanians form a coalition to win the war in Avilyu. Aviluyun naval forces are crushed, and Aviliyu is forced to sign over trading posts as part of a peace treaty.
RP Start – 119: Third Imperial dominion of Litarian established.
RP Start – 114: Ilarvenian-Oresean treaty of friendship is signed, allowing for freer passage between the two nations and the standardisation of rail gauges.
RP Start – 50: Formal alliance established between Ilarven and Oresea. Full military access is also extended.
RP Start – 24: The Kanton purchase facilitates the construction of an Imperial military base on the island of Kanton, which has for the last two decades been ruled by a succession of corrupt military dictators heavily involved in criminal activity.
EDIT: In case you didn't guess, posted the Orsean one on behalf of Mobius.
And given the Mobius Seal of Approval.
Last edited by Hellorp on Mon Dec 22, 2014 12:04 am; edited 1 time in total
Hellorp- Posts : 91
Join date : 2014-06-28
Re: Kortugan League - Register Your Nations Here!
Nation Name: Merchant Empire of Canstana
Flag:
Capital: Canstane
Cities of major importance: The City Of Battle, The City of Riches
National Focus: Economic
Economic System: Capitalist
Part of Hellorp And Mobius
Flag:
- Spoiler:
- Spoiler:
- Global
Capital: Canstane
Cities of major importance: The City Of Battle, The City of Riches
- Spoiler:
- Regional
- Spoiler:
- Religion: Canstan Orrinism
-One must use their power for personal gain
-One must place themselves ahead of the community
-One must respect the laws of the land.
-One must respect all who are capable
-One must continually train themselves to be stronger.
-One must respect their betters
-One must help those who are worthy
- Spoiler:
- History:
Rp Start- ~2500 Agriculture introduced, communities start forming
Rp Start- 1800 Empire formed, history started to be recorder
Rp Start- 1600 Ideas of economy start to become popular
Rp Start- 1400 Battle becomes a popular pastime to train in, rooting ideas of individuality
Rp Start- 960 The Two kings at the time were extremely unpopular and tyrannical, council of elders put in to stop anything that causes the empire harm
Rp Start- 450 Boats start becoming commonplace transportation
Rp Start- 425 Ilarvenian merchants land at Canstana and begin spreading the Orrinist religion.
Rp Start- 28 An Ilarvenian and Castanan royal wedding occurs
National Focus: Economic
Economic System: Capitalist
Part of Hellorp And Mobius
Last edited by Boggerm on Mon Dec 22, 2014 12:06 am; edited 1 time in total
Boggerm- Posts : 20
Join date : 2014-11-23
Age : 108
Re: Kortugan League - Register Your Nations Here!
Nation Name: Cesaria (CA-SAR-IA)
Anthem: https://www.youtube.com/watch?v=Tt2-8MMSFRY
Flag: https://i.imgur.com/bDwWPYO.png
Leader Name: Khar Fraster Kane
Global Map: https://i.imgur.com/jbjuCj3.png
Government Form: Republic
Capital: Cesarium
Cities of Major Importance: Urbinium, Argriana, Cololinum
Regional Map: https://i.imgur.com/MxBX4JS.png
Religon: The Church of the Kraken
History:
National Focus: Industrial
Economic System: Mixed
Anthem: https://www.youtube.com/watch?v=Tt2-8MMSFRY
Flag: https://i.imgur.com/bDwWPYO.png
Leader Name: Khar Fraster Kane
Global Map: https://i.imgur.com/jbjuCj3.png
Government Form: Republic
Capital: Cesarium
Cities of Major Importance: Urbinium, Argriana, Cololinum
Regional Map: https://i.imgur.com/MxBX4JS.png
Religon: The Church of the Kraken
History:
- Spoiler:
The Republic of Cesaria can trace its roots back to a small group of nomads living far north of where the Republic is centered now. It is generally accepted by scholars that a small ice age of sorts forced them to follow the herds of animals, as they were hunter-gathers. This led them to the fertile lands of present Cesaria. There they discovered Agriculutre and began farming operations. In the Middle Ages of Cesarian history, a great civi war occurred. This left the various kingdoms seperated for many years until the Age of Gunpowder. During this time period our national founder, Kyhme Cesar, developed gunpowder weapons and marched upon the other rivial kingdoms. In order to hold these new claims together, Cesar established a new radical government type, a Republic. This new system prevented the conquered nobles and people under them from revolting, as they had a chance to govern the country themselves. Cesar was declared President for Life, although it did not matter, as he died several years after his unitary campaign. After this was considered a Golden Age for the Republic. Ships explored the areas around them while people profited at home, although to this day most of the founded colonies were lost, two still remain. The first one is situated to the West of the Republic ,the second one was founded by settlers at the beginning of the Gunpowder Era. The Settlers discovered a civilization there however. Nonetheless, the colonists went forward and launched an offensive at this civilization, even with their gunpowder tools however, they failed. The Republic finally sent several divisions of their Grand Army to assist the colonists, and they succeeded in subduing their enemy. The colonists founded their own country, called Safenei. The Republic now enters the modern age with new found thinking and hope for the world.
National Focus: Industrial
Economic System: Mixed
Last edited by Caesar15 on Mon Dec 22, 2014 12:28 am; edited 4 times in total
Caesar15- Posts : 141
Join date : 2014-12-13
Age : 24
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: Kortugan League - Register Your Nations Here!
Empire of Xaniaus
Flag: https://imgur.com/1Qn4Wtk
Leader: Ruled by Emperor Xanium IX
Global Map: https://imgur.com/vRvkbz1
Gov’t Type: Empire
Xaniaus City-Capital
Major Cities: Xaniaus City; Great Vandarum City; Porta Prima City;
Region Map: https://imgur.com/FghuLvB Yellow dot is capital.
Religion: Church of the Kraken
History: The Xania Dynasty (Xania I-X) formed Eastern Xani and went on to start the first Empire of Xania. They conquered rest of the Western Xanian plain. At the same time, the Xanius Dynasty (Xanius I;II) pushed back to take over the rest of the Western plain. At this point, Xanius II and Xania X signed an agreement to join the two dynasties into the Xaniaus Dynasty (Xaniaus I-V; Xanium I-). This is the current dynasty.
Ideology: Socialism
National Focus: Economic
Econ System: Socialist
Flag: https://imgur.com/1Qn4Wtk
Leader: Ruled by Emperor Xanium IX
Global Map: https://imgur.com/vRvkbz1
Gov’t Type: Empire
Xaniaus City-Capital
Major Cities: Xaniaus City; Great Vandarum City; Porta Prima City;
Region Map: https://imgur.com/FghuLvB Yellow dot is capital.
Religion: Church of the Kraken
History: The Xania Dynasty (Xania I-X) formed Eastern Xani and went on to start the first Empire of Xania. They conquered rest of the Western Xanian plain. At the same time, the Xanius Dynasty (Xanius I;II) pushed back to take over the rest of the Western plain. At this point, Xanius II and Xania X signed an agreement to join the two dynasties into the Xaniaus Dynasty (Xaniaus I-V; Xanium I-). This is the current dynasty.
Ideology: Socialism
National Focus: Economic
Econ System: Socialist
Last edited by WJDubs on Mon Dec 22, 2014 12:49 am; edited 2 times in total
WJDubs- Posts : 82
Join date : 2014-05-26
Re: Kortugan League - Register Your Nations Here!
It is WJ, both twinky and caesar planned to claim that. Planned. You could still go ahead though
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 24
Location : Sweden
Re: Kortugan League - Register Your Nations Here!
Someone already has applied for that territory, sorry.
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: Kortugan League - Register Your Nations Here!
Name: Safenian Republic
Official Name: Free Representative Federal Republic of Safenei (FRFRS)
Flag:
Global Claim:
Capital: Safenei
Leader: President Buc Ivenhaam
History:
Religion: The Church of the Kraken
Ideology: Center-Right Winged
Focus: Agriculture
Official Name: Free Representative Federal Republic of Safenei (FRFRS)
Flag:
- Spoiler:
Global Claim:
- Spoiler:
- Spoiler:
Capital: Safenei
Leader: President Buc Ivenhaam
History:
- Spoiler:
- A recently formed nation, compromised of a mismash of different colonies from Cesaria. About 150 years ago, Cesaria granted Safenei independence due to a war that caused instability in the country. Slowly but surely, Safenei conquered and bought land off of Deltaria. It expanded much too fast, however, and most of the land claimed is a sort of wild west wasteland. Forts have been established all along the unexplored frontiers.
Before that, however, it was simply Cesaria. (Meaning culture, history, and religion is the same)
Religion: The Church of the Kraken
Ideology: Center-Right Winged
Focus: Agriculture
Last edited by twinky827 on Mon Dec 22, 2014 5:21 am; edited 2 times in total
twinky827- Posts : 306
Join date : 2014-05-23
Re: Kortugan League - Register Your Nations Here!
Nation Name:
The Empire of Aviliyu
Maps:
GLOBAL:
Flag:
Leader Name:
His Imperial Majesty, the Emperor of Aviliyu, Junzi Hao
Government Form:
Absolute Monarchy / Empire
Capital:
Becansa
Cities of major importance:
Acacia, Fusaga, Boqer
Religion: Lumina Prim, This religion believes that Kerbol is the God of light and upper god (Lumina) and the Mun (Prim) his wife and God of Darkness.
The other planets are the sons and daughters of Lumina and Prim, and each have a different role.
Kerbin: God of the Sea
Duna: God of Wisdom
Eve: God of War
Jool: God of Life
Minority follow Nenad Vida
History:
RP start -~2,300 The Ire Dynasty is the first to unite all tribes in the region.
RP start -~1300 A brutal civil war begins after the Ire dynasty decided not to grant the rival Oktan dynasty some land.
RP start -~1296 The Oktan dynasty wins the civil war after several decisive battles, the capital is set to Becansa, and the new Emperor orders construction of an Imperial Palace.
RP start -900 Gunpowder is discovered after Aviliyun alchemists try to make ceremonial make-up.
RP start -160 A revolt rises that wish to overthrow the Emperor and establish a republic, after a series of battles the revolt is crushed.
RP start -120 Disagreements with the Kutan Empire spark into a war, Aviliyu's outdated navy is annihilated and the port of Betata is handed over.
RP start -30 The current emperor succeeds to the throne.
Main Ideology:
Imperialistic
National Focus:
Industrial
The Empire of Aviliyu
Maps:
GLOBAL:
- Spoiler:
- Spoiler:
Flag:
- Spoiler:
Leader Name:
His Imperial Majesty, the Emperor of Aviliyu, Junzi Hao
Government Form:
Absolute Monarchy / Empire
Capital:
Becansa
Cities of major importance:
Acacia, Fusaga, Boqer
Religion: Lumina Prim, This religion believes that Kerbol is the God of light and upper god (Lumina) and the Mun (Prim) his wife and God of Darkness.
The other planets are the sons and daughters of Lumina and Prim, and each have a different role.
Kerbin: God of the Sea
Duna: God of Wisdom
Eve: God of War
Jool: God of Life
Minority follow Nenad Vida
History:
RP start -~2,300 The Ire Dynasty is the first to unite all tribes in the region.
RP start -~1300 A brutal civil war begins after the Ire dynasty decided not to grant the rival Oktan dynasty some land.
RP start -~1296 The Oktan dynasty wins the civil war after several decisive battles, the capital is set to Becansa, and the new Emperor orders construction of an Imperial Palace.
RP start -900 Gunpowder is discovered after Aviliyun alchemists try to make ceremonial make-up.
RP start -160 A revolt rises that wish to overthrow the Emperor and establish a republic, after a series of battles the revolt is crushed.
RP start -120 Disagreements with the Kutan Empire spark into a war, Aviliyu's outdated navy is annihilated and the port of Betata is handed over.
RP start -30 The current emperor succeeds to the throne.
Main Ideology:
Imperialistic
National Focus:
Industrial
Last edited by JayDee on Mon Dec 22, 2014 12:58 am; edited 1 time in total
JayDee- Posts : 265
Join date : 2014-05-24
Re: Kortugan League - Register Your Nations Here!
The Sangan Republic
Leader Name: Olus Adox
Maps
- Maps:
- Global Map:
Lands in the Burgundy color.
- Regional Maps:
- Homeland:
- Colonies:
Capital: Kerlom
Cities of Importance: Gisal, Motur, Nesme, Wapiv
Ideology: Culturally conservative socialism
- History:
- 2300 before start- Sanga people begin practicing agriculture. Major kingdom rose but collapsed due to famine.
1300 before start- First cities in on the Wakir are established. First major naval trade begins.
1000 pre start- Unknown kingdom takes power in Sanga. It created a large empire, occupying much of modern day Old Northern Highlands. It collapsed violently after hundred or so years later and created a dark age.
740 pre start- First of (Charzy's nation's raiders attack)
700 pre start- First over sea colonies are established in the Agrian Peninsula. However, they are terrorized by Charzy's raiders and are abandoned.
680 pre start- With the discovery of Gunpowder, a renaissance begins in Sanga. Ships filled with explorers set off and found colonies all across the Southern Deassic, Kafrica, and the Southern Wakir.
650 pre start- Trade from across the planet is steered to Sanga by their navies. The position between the two oceans reaps massive trade. The Church of Kraken also reaches Sanga, and wipes out the pagan religions in less than 50 years
500 pre start- Clashes with the Charzy raiders escalate into full fledged naval battles. At one, nearly 200 ships are sunk.
450 pre start- Under Kelom III, Sanga builds up a massive military and conquers much land in Kafrica and the Wakir straits. Near the end of his reign, he leads an invasion against Charzy.
300 pre start- With tales of riches in the Veiid, the Polta Company sets out and colonized a path between the Deassic and the Veiid. The colony pushes back military action by Charzy's nation. For the fabled riches in the Veiid, they meet Delta's nation.
160 before start- new ideas trickle in from other nations about democracy. A peaceful democracy is put in place after the death of the Queen
70 Pre start- Sangan philosopher Tenmerant lays out his paper on an adaptation of socialism. It is based around all of society working together and an omnipresent government. Much of the populous agrees to this and it quickly becomes ingrained in Sangan society.
National Focus: Military
Economic System: Mixed
Last edited by Warriorbulb on Mon Dec 22, 2014 2:00 am; edited 1 time in total
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
Re: Kortugan League - Register Your Nations Here!
What nation is it supposed to be a protectorate of?
Crichton- Posts : 468
Join date : 2014-05-24
Re: Kortugan League - Register Your Nations Here!
Nation Name:
The Merchant Republic of Ienecia
Maps:
Flag:
Leader Name:
Grand Prince Aleksander Kerman
Government Form:
Merchant republic — Grand Princes are elected from the heads of the most prestigious families by the people and rule until death, advised by a Council made up of the non-elected families' heads. When the Grand Prince dies, a new one is elected.
Kortugan slavery is somewhat commodious among the higher classes, where captured Kortugans as well as the descendants of those made prisoners in the Great Kortugan War serve mostly as servants to the wealthy. There is quite a bit of money to be made raiding the Kortugan coasts for prisoners, though few among the middle and lower classes can afford them.
Capital:
Limani
Cities of major importance:
Limani
Port Dysi
Port Anatol
Okeanos
Religion:
Most citizens, as well as all of the aristocracy, are adherents of the Church of the Kraken. Other religions are not illegal but are looked down upon.
History:
The history of the Merchant Republic of Ienecia is a long and varied one, dating back to the settlement of the area surrounding the Veiid several thousand years ago. While most of those around the sea were largely nomadic, eventually camps became settlements, settlements became villages, villages became towns and towns grouped into large city-states to better defend against Kortugan raids.
After much of the southern coast of the Veiid had united into these city-states, petty squabbles and skirmishes became the norm, and these squabbles resulted in better military tactics and technology. Eventually, growing tensions boiled over into what is now known as the Veiidic War — the city-states were split between east and west in a war that would span fifty years.
On the conclusion of the war, the confederation of eastern city-states conquered the west, and a united nation of city-states was briefly formed, known today as the Kratorios Ienecaeos. This country made great leaps of expansion eastwards, conquering the scattered Kortugan tribes, before collapsing to decadence and dictatorship. Following the collapse, many of the remaining city-states established rule by the aristocracy.
The Kortugans, having been subjugated for quite some time by the Kratorios, retaliated swiftly in briefly uniting against the now-squabbling city-states. Initial attacks resulted in huge losses and the razing of many of the eastern cities and began what is now known as the Great Kortugan War.
Following the destruction of the eastern states, those remaining allied themselves with one another once again agains the Kortugan threat. The Great Kortugan War raged for a good hundred years of on-and-off fighting before both sides were exhausted. The city-states of the peninsula and island of the Veiid — the western city-states had been destroyed — were quick to use the tiring Kortugans to their advantage, erecting a huge wall that blocked the peninsula from the mainland and kept the Kortugans out.
After most of the fighting had calmed, the nation-states of the peninsula and island formed into the briefly-lived First Republic of Ienecia. This Republic functioned on strict direct democracy, but the aristocracy in large part did not support it. As a result, with the Wall still technically under siege by Kortugans, the lack of support from the merchants necessary for importing food resulted in the fizzling-out of the First Republic.
The Second Republic of Ienecia, known today simply as the Merchant Republic of Ienecia, is what has lived on to be the modern-day country. Instead of direct democracy, the people of the nation elected leaders to rule for life from amongst the most prestigious and wealthy families of each city-state, and those families not elected served as advisors and council-members to the elected Grand Prince. This government gained the support of almost all of the wealthy, and as a result trade began to flow throughout the nation and surrounding countries.
Trade became rather important, it turned out, as Ienecia was quickly compelled to become a largely maritime civilization — after all, they were (and are) still technically in a state of war with the surrounding Kortugans. As such, naval advances were quickly made to protect the nation and allow for the shipping in of food and supplies not manufactured or grown in Ienecia. The aristocracy was increasingly split into two sections — those who were rich from the merchant trade, and those who were rich because their long-gone descendants had ruled over the ancient city-states. These two groups resulted in a large amount of squabbling over what was most vital to the nation.
As industrial advancement hit the country these issues were made even more prominent, and focused on one thing in particular — the institution of Kortugan slavery. The merchant aristocracy, who also tended to own the factories and were largely congregated in the island cities, were against Kortugan slavery — it soured trade relations and slaves were mostly too expensive to be profitable working in factories. The “true” aristocracy, however, were greatly in favor of Kortugan slavery: After all, they argued, we were still at war with the Kortugans, and the Kortugans had started that war, and so they must be punished. The fact that Kortugan slaves made up a large portion of the nation’s servants and cooks also contributed to their necessity in the eyes of the non-merchant aristocracy.
These differences split the nation briefly in the Doulos Polemos, or slave war, that pitted the island merchants against the peninsular aristocrats. Things were shaping up for another of the long and bloody wars that had defined the region when organized Kortugan attacks on both sides were made. Seriously at risk of the complete collapse of the area, the two sides banded together once more and fought the Kortugans back to armistice. For now, at least, the issue of slavery was put to rest.
And so the nation entered the modern era, marked by continued advancement in technology and a tenuous peace among the aristocrats, as well as growing unrest among the non-wealthy. Will a new era of prosperity be ushered in, or will the country be collapsed by its weaknesses and destroyed by its enemies?
Main Ideology:
While the nation is ostensibly capitalist, class divisions are wide and it is largely unheard of for anyone to become richer or poorer than they are born.
National Focus:
Economic
The Merchant Republic of Ienecia
Maps:
- Global:
- Local:
(All not pictured are trade posts)
Flag:
- Spoiler:
Leader Name:
Grand Prince Aleksander Kerman
Government Form:
Merchant republic — Grand Princes are elected from the heads of the most prestigious families by the people and rule until death, advised by a Council made up of the non-elected families' heads. When the Grand Prince dies, a new one is elected.
Kortugan slavery is somewhat commodious among the higher classes, where captured Kortugans as well as the descendants of those made prisoners in the Great Kortugan War serve mostly as servants to the wealthy. There is quite a bit of money to be made raiding the Kortugan coasts for prisoners, though few among the middle and lower classes can afford them.
Capital:
Limani
Cities of major importance:
Limani
Port Dysi
Port Anatol
Okeanos
Religion:
Most citizens, as well as all of the aristocracy, are adherents of the Church of the Kraken. Other religions are not illegal but are looked down upon.
History:
The history of the Merchant Republic of Ienecia is a long and varied one, dating back to the settlement of the area surrounding the Veiid several thousand years ago. While most of those around the sea were largely nomadic, eventually camps became settlements, settlements became villages, villages became towns and towns grouped into large city-states to better defend against Kortugan raids.
After much of the southern coast of the Veiid had united into these city-states, petty squabbles and skirmishes became the norm, and these squabbles resulted in better military tactics and technology. Eventually, growing tensions boiled over into what is now known as the Veiidic War — the city-states were split between east and west in a war that would span fifty years.
On the conclusion of the war, the confederation of eastern city-states conquered the west, and a united nation of city-states was briefly formed, known today as the Kratorios Ienecaeos. This country made great leaps of expansion eastwards, conquering the scattered Kortugan tribes, before collapsing to decadence and dictatorship. Following the collapse, many of the remaining city-states established rule by the aristocracy.
The Kortugans, having been subjugated for quite some time by the Kratorios, retaliated swiftly in briefly uniting against the now-squabbling city-states. Initial attacks resulted in huge losses and the razing of many of the eastern cities and began what is now known as the Great Kortugan War.
Following the destruction of the eastern states, those remaining allied themselves with one another once again agains the Kortugan threat. The Great Kortugan War raged for a good hundred years of on-and-off fighting before both sides were exhausted. The city-states of the peninsula and island of the Veiid — the western city-states had been destroyed — were quick to use the tiring Kortugans to their advantage, erecting a huge wall that blocked the peninsula from the mainland and kept the Kortugans out.
After most of the fighting had calmed, the nation-states of the peninsula and island formed into the briefly-lived First Republic of Ienecia. This Republic functioned on strict direct democracy, but the aristocracy in large part did not support it. As a result, with the Wall still technically under siege by Kortugans, the lack of support from the merchants necessary for importing food resulted in the fizzling-out of the First Republic.
The Second Republic of Ienecia, known today simply as the Merchant Republic of Ienecia, is what has lived on to be the modern-day country. Instead of direct democracy, the people of the nation elected leaders to rule for life from amongst the most prestigious and wealthy families of each city-state, and those families not elected served as advisors and council-members to the elected Grand Prince. This government gained the support of almost all of the wealthy, and as a result trade began to flow throughout the nation and surrounding countries.
Trade became rather important, it turned out, as Ienecia was quickly compelled to become a largely maritime civilization — after all, they were (and are) still technically in a state of war with the surrounding Kortugans. As such, naval advances were quickly made to protect the nation and allow for the shipping in of food and supplies not manufactured or grown in Ienecia. The aristocracy was increasingly split into two sections — those who were rich from the merchant trade, and those who were rich because their long-gone descendants had ruled over the ancient city-states. These two groups resulted in a large amount of squabbling over what was most vital to the nation.
As industrial advancement hit the country these issues were made even more prominent, and focused on one thing in particular — the institution of Kortugan slavery. The merchant aristocracy, who also tended to own the factories and were largely congregated in the island cities, were against Kortugan slavery — it soured trade relations and slaves were mostly too expensive to be profitable working in factories. The “true” aristocracy, however, were greatly in favor of Kortugan slavery: After all, they argued, we were still at war with the Kortugans, and the Kortugans had started that war, and so they must be punished. The fact that Kortugan slaves made up a large portion of the nation’s servants and cooks also contributed to their necessity in the eyes of the non-merchant aristocracy.
These differences split the nation briefly in the Doulos Polemos, or slave war, that pitted the island merchants against the peninsular aristocrats. Things were shaping up for another of the long and bloody wars that had defined the region when organized Kortugan attacks on both sides were made. Seriously at risk of the complete collapse of the area, the two sides banded together once more and fought the Kortugans back to armistice. For now, at least, the issue of slavery was put to rest.
And so the nation entered the modern era, marked by continued advancement in technology and a tenuous peace among the aristocrats, as well as growing unrest among the non-wealthy. Will a new era of prosperity be ushered in, or will the country be collapsed by its weaknesses and destroyed by its enemies?
Main Ideology:
While the nation is ostensibly capitalist, class divisions are wide and it is largely unheard of for anyone to become richer or poorer than they are born.
National Focus:
Economic
Re: Kortugan League - Register Your Nations Here!
I dunno. I just picked the name because it sounded cool. Any suggestions?Crichton wrote:What nation is it supposed to be a protectorate of?
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
Re: Kortugan League - Register Your Nations Here!
Name: Hyang Empire
Flag: https://imgur.com/eCFYHU1
Global Map: https://i.imgur.com/6HaBsxF.png
Regional Map: https://i.imgur.com/8jVl8sP.png
Cities:
1: Tianshui
2: Xinng
3: Baotou
4: Nangang
5: Ping'an
6: Lagedai
7: Xigang
8: Hongxicun
9: Baichanggang
10: Pantaocun
11: Dagouzhen
12: Pu'er
13: Jinggu
14: Gejiu
15: Maguan
16: Haikou
Capital: Tianshui
Goverment: Constitutional/Parliamentary Empire. The Emperor's power is kept in check by an elected council that can veto laws if they are unpopular, the council can also pass laws but they can be vetoed by the emperor.
Current Dynasty: Hyang
Current Emperor: Wuwei Hyang
Ideology: Far Left/Liberal and Progressive
Economic System: Socialized Capitalism
National Focus: Industrial
Religion: Although Secular The Majority Religion is Lumina Prim, This religion believes that Kerbol is the God of light and upper god (Lumina) and the Mun (Prim) his wife and God of Darkness.
The other planets are the sons and daughters of Lumina and Prim, and each have a different role.
Kerbin: God of the Sea
Duna: God of Wisdom
Eve: God of War
Jool: God of Life
Culture: Himzhou
History:
RP start -~2,500: The Various Himzhou Tribes started settling down near: Haikou, Pu'er and Xigang
RP start -~2,000: The Ning Dynasty Rose and Slowly conquered all Himzhou Tribes and Formed The First Empire
RP start -~1,000: The Ning Empire Started its Collapse and Instability Grew and so did dissent
RP start -890: The Ning Empire Collapsed, it takes 120 years for the Hyang to reassemble the pieces and Form the Second Empire
RP start -770: The Hyang Empire Forms
RP start -300: The Council is put into place to get a more prosperous society for the people.
RP start -32 The Hyang Empire Wisely gave away 3 trading ports to MSUKFTCS, The Empire Agreed To Protect These Ports while they continue to be profitable
Flag: https://imgur.com/eCFYHU1
Global Map: https://i.imgur.com/6HaBsxF.png
Regional Map: https://i.imgur.com/8jVl8sP.png
Cities:
1: Tianshui
2: Xinng
3: Baotou
4: Nangang
5: Ping'an
6: Lagedai
7: Xigang
8: Hongxicun
9: Baichanggang
10: Pantaocun
11: Dagouzhen
12: Pu'er
13: Jinggu
14: Gejiu
15: Maguan
16: Haikou
Capital: Tianshui
Goverment: Constitutional/Parliamentary Empire. The Emperor's power is kept in check by an elected council that can veto laws if they are unpopular, the council can also pass laws but they can be vetoed by the emperor.
Current Dynasty: Hyang
Current Emperor: Wuwei Hyang
Ideology: Far Left/Liberal and Progressive
Economic System: Socialized Capitalism
National Focus: Industrial
Religion: Although Secular The Majority Religion is Lumina Prim, This religion believes that Kerbol is the God of light and upper god (Lumina) and the Mun (Prim) his wife and God of Darkness.
The other planets are the sons and daughters of Lumina and Prim, and each have a different role.
Kerbin: God of the Sea
Duna: God of Wisdom
Eve: God of War
Jool: God of Life
Culture: Himzhou
History:
RP start -~2,500: The Various Himzhou Tribes started settling down near: Haikou, Pu'er and Xigang
RP start -~2,000: The Ning Dynasty Rose and Slowly conquered all Himzhou Tribes and Formed The First Empire
RP start -~1,000: The Ning Empire Started its Collapse and Instability Grew and so did dissent
RP start -890: The Ning Empire Collapsed, it takes 120 years for the Hyang to reassemble the pieces and Form the Second Empire
RP start -770: The Hyang Empire Forms
RP start -300: The Council is put into place to get a more prosperous society for the people.
RP start -32 The Hyang Empire Wisely gave away 3 trading ports to MSUKFTCS, The Empire Agreed To Protect These Ports while they continue to be profitable
Amodiify- Posts : 41
Join date : 2014-12-12
Re: Kortugan League - Register Your Nations Here!
Here is a link to my application, which was posted by hellorp on the first page.
Mobius- Posts : 376
Join date : 2014-05-23
Age : 25
Location : Northern California
Re: Kortugan League - Register Your Nations Here!
Crichton wrote:Nation Name:
The Kutan Empire
dogon11 wrote:Nation Name: Algor Desert States
MysticPing wrote:The Seyran Conglomorate.
borisperrons wrote:Name: Njegošlja
Hellorp wrote:ILARVENIAN EMPIRE
Oresean Empire
Boggerm wrote:Nation Name: Merchant Empire of Canstana
WJDubs wrote:Empire of Xaniaus
JayDee wrote:Nation Name:
The Empire of Aviliyu
Warriorbulb wrote:The Sangan Republic
Amodiify wrote:Name: Hyang Empire
All listed above are accepted.
Caesar15 wrote:Nation Name: Cesaria
Pick an original nation name, please.
twinky827 wrote:Name: Safenian Republic
Assuming the "Cesaria" named is Caesar's nation, you're going to have to wait for him to come up with a better name.
StelarCF wrote:Nation Name: Kingdom of Fermatia
Please do not post WIP applications. You don't have a history.
---
I went through a lot of these pretty quickly, so if anyone notices something wrong with any of the apps please correct me / them. Also, I'd appreciate if a different headmaster / mod would look at my own nation app.
Last edited by DeltaV on Mon Dec 22, 2014 12:49 pm; edited 1 time in total
Re: Kortugan League - Register Your Nations Here!
Yours sounds pretty good Delta, I'd say acceptable.
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: Kortugan League - Register Your Nations Here!
Deltaria (if that doesn't work then Sipharia
Caesar15- Posts : 141
Join date : 2014-12-13
Age : 24
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