National Focus Vote
+3
borisperrons
cziken20
dogon11
7 posters
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What do you want?
National Focus Vote
I wrote up a national focus system, and I'd like to get a vote on it from you guys whether you want to implement it or not.
Here it is:
Here it is:
- National Focus :
- Focuses:
Nations are different, and tend to believe that different things are more important. These lead to different ways of leading and of producing. This is represented by national focuses, which you select when you start your nation, and you can change by spending 200PP to retool your nation to a different focus. This would be the cost of uprooting and changing all the systems of government, etc., and so it could only be done once a RL month.
List:
Balanced Focus:
No PP bonus.
No MK bonus.
No MP bonus.
No growth bonus.
Industrial Focus:
For PP, instead of dividing population by 10,000 to find PP limit, divide it by 8,000. Round to the tenths.
No MK bonus.
For MP, instead of dividing population by 10,000 to find MP limit, divide it by 12,000. Round to the ones place.
No growth bonus
Economic Focus:
No PP bonus.
For MK, divide your population by 18,000 instead of 20,000 for tax income. Round to the tenths.
No MP bonus.
For growth, only add 200,000 each cycle versus 250,000. Population cap is 2,250,000.
Military Focus:
For PP, instead of dividing population by 10,000 to find PP limit, divide by 12,000. Round to the tenths.
No MK bonus.
For MP, instead of dividing population by 10,000 to find MP limit, divide by 8,000. Round to the ones place.
No growth bonus.
Agricultural Focus:
No PP bonus.
For MK, instead of dividing your population by 20,000, divide by 22,000 for tax income. Round to the tenths.
No MP bonus.
For growth, add 300,000 each cycle. Population cap is 2,750,000.
Infrastructure:
Nations don’t just exist, they thrive, expand, and sometimes collapse if done improperly or without enough yeast.
Infrastructure are buildings that, when built, provide a bonus to one aspect of your nation. They can stack to a certain limit, and there’s one for every aspect of the systems (collect them all!).
List of infrastructure:
Factory Farms: (10PP) A factory farm will add 100,000 to your population cap. Limit 5.
Industrial Parks: (10PP) An industrial park will add 10PP to your PP cap. Limit 5.
City Garrison: (10PP) A city garrison will add 10MP to your MP cap. Limit 5.
National Branch: (10PP) A national branch will add 5mk to your taxes each cycle. Limit 5.
National Highway System: (40PP) Increases limit of all infrastructure except national highway systems by one. Limit one.
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: National Focus Vote
Um... you forgot to add PP and MP caps? Or i am missing something?
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: National Focus Vote
Hmm, I see a disturbing level of possible abuse on the agricultural focus.
Guest- Guest
Re: National Focus Vote
To me, there is a lack in the field of spess stuff development.
borisperrons- Posts : 912
Join date : 2014-05-23
Location : In a teather near you
Re: National Focus Vote
Appe96 wrote:Hmm, I see a disturbing level of possible abuse on the agricultural focus.
It's actually the exact same income as the economic focus.
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: National Focus Vote
Appe, do the actual math behind them.
Econ:
No PP bonus.
For MK, divide your population by 18,000 instead of 20,000 for tax income. Round to the tenths.
No MP bonus.
For growth, only add 200,000 each cycle versus 250,000. Population cap is 2,250,000.
2,250,000/18,000 equals tax income.
2,250,000/18,000 equals 125mk.
Ag:
No PP bonus.
For MK, instead of dividing your population by 20,000, divide by 22,000 for tax income. Round to the tenths.
No MP bonus.
For growth, add 300,000 each cycle. Population cap is 2,750,000.
Divide 2,750,000 by 22,000. That is 125mk.
The only difference is in how you use each system. Go economic and try to expand your population to the max? Go agricultural, and build a system for defense that relies on a large population to draw a military from?
Econ:
No PP bonus.
For MK, divide your population by 18,000 instead of 20,000 for tax income. Round to the tenths.
No MP bonus.
For growth, only add 200,000 each cycle versus 250,000. Population cap is 2,250,000.
2,250,000/18,000 equals tax income.
2,250,000/18,000 equals 125mk.
Ag:
No PP bonus.
For MK, instead of dividing your population by 20,000, divide by 22,000 for tax income. Round to the tenths.
No MP bonus.
For growth, add 300,000 each cycle. Population cap is 2,750,000.
Divide 2,750,000 by 22,000. That is 125mk.
The only difference is in how you use each system. Go economic and try to expand your population to the max? Go agricultural, and build a system for defense that relies on a large population to draw a military from?
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: National Focus Vote
Yes, but when you have expanded your population like rabbits on viagra. Then you can just change focus, and there now you are the most populus nation on Kerbin.
Guest- Guest
Re: National Focus Vote
The population cap changes, you can no longer support the extra people, and they leave or starve off.
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: National Focus Vote
Yeah, there's still a lack of science stuff
twinky827- Posts : 306
Join date : 2014-05-23
Re: National Focus Vote
I think military should have the same PP amount. You can get soldiers to build stuff and have military scientists, right? And science stuff others mentioned
Also add an in between option.
Also add an in between option.
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
Re: National Focus Vote
Then what balances out the military focus?
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: National Focus Vote
Getting the soldiers to build stuff instead of training beats the point of militaristic focus. That's just industrial.
Honestly, there's no point in inbetween options. Sure, we'd all want the advantages of more than one focus, however that's what makes it unbalanced. This system dogon has proposed is fine.
Honestly, there's no point in inbetween options. Sure, we'd all want the advantages of more than one focus, however that's what makes it unbalanced. This system dogon has proposed is fine.
Yuriski- Posts : 844
Join date : 2014-05-23
Age : 24
Location : United Kingdom
Re: National Focus Vote
Science focus maybe? And also maybe add 1 capo for infrastructure for each focus? For the agricultural infras. add 1 cap for agricultural focus etc.
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: National Focus Vote
Do we start with the normal 1,000,000 people?
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
Re: National Focus Vote
Yes, unless you and a mod agree to a different, lower number.
Yuriski- Posts : 844
Join date : 2014-05-23
Age : 24
Location : United Kingdom
Re: National Focus Vote
Does this replace the normal infrastructure? This is way better and more simple.
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
Re: National Focus Vote
Look through the U of R; this has already been implemented. The old taxation, population growth, infrastructure et.c. systems are gone.
Crichton- Posts : 468
Join date : 2014-05-24
Re: National Focus Vote
Oh yeah. I forgot it said it there.Crichton wrote:Look through the U of R; this has already been implemented. The old taxation, population growth, infrastructure et.c. systems are gone.
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
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