RP Rocketry
+9
Charzy
Top8media
Warriorbulb
JayDee
WJDubs
MysticPing
The Cobbler
borisperrons
dogon11
13 posters
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Re: RP Rocketry
Can we get the monoprop engine in here?
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: RP Rocketry
Wow. Did you just nerf because the missiles I have a lot of them? How come I can parallel build as many rockets as I can, and realistically can do so, yet I can't build missiles that cost +40 USD in parrallel? Are GM units next?The Cobbler wrote:Missile cannot be built parallel from this point onward.
Warriorbulb- Posts : 860
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Location : Amongst the huddled masses
Re: RP Rocketry
Warriorbulb wrote:Wow. Did you just nerf because the missiles I have a lot of them? How come I can parallel build as many rockets as I can, and realistically can do so, yet I can't build missiles that cost +40 USD in parrallel? Are GM units next?The Cobbler wrote:Missile cannot be built parallel from this point onward.
ha. Are GM units next?
- Spoiler!:
- THEY HAVE BEEN FOR HALF A YEAR
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
Re: RP Rocketry
Wot?The Cobbler wrote:
ha. Are GM units next?
- Spoiler!:
THEY HAVE BEEN FOR HALF A YEAR
I asked if you were going to make if so you can't parallel build GM units.
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
Re: RP Rocketry
Warriorbulb wrote:Wot?The Cobbler wrote:
ha. Are GM units next?
- Spoiler!:
THEY HAVE BEEN FOR HALF A YEAR
I asked if you were going to make if so you can't parallel build GM units.
Yes. Something thats been a rule for half a year.
Now, whats a suitable punishment for such disregard of the rules?
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
Re: RP Rocketry
I dont see that anywhere.
Warriorbulb- Posts : 860
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Re: RP Rocketry
O-10 Monopropellant engine added.
dogon11- Posts : 466
Join date : 2014-05-23
Age : 25
Location : Northern Virginia
Re: RP Rocketry
Warriorbulb wrote:I dont see that anywhere.
It's the first I've heard of it too. I know you can't mobilize units in parallel, but I never knew you couldn't build them in parallel either.
But anyways, the missile thing is staying how it is now. No changes.
And next time, if you have a complaint, PM it. Mod actions are not open for discussion willy-nilly. You know that's a rule.
Yuriski- Posts : 844
Join date : 2014-05-23
Age : 24
Location : United Kingdom
Re: RP Rocketry
I realise we forgot to write down construction was dissallowed too, but I *have* told you this before, includimg when we implemented it.
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
Re: RP Rocketry
Mod links updated
The Cobbler- Posts : 512
Join date : 2014-05-23
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Location : Netherlands
Re: RP Rocketry
Why was it changed so that you couldn't built missiles simultaneously? That makes no sense.
Charzy- Forum Terrorist
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Re: RP Rocketry
Tell me, how many Saturn Vs were produced parallelly?
Edit: I always understood this was valid for super heavy lifters and military strategic missiles, but now I doubt it. How does it actually works?
Edit: I always understood this was valid for super heavy lifters and military strategic missiles, but now I doubt it. How does it actually works?
borisperrons- Posts : 912
Join date : 2014-05-23
Location : In a teather near you
Re: RP Rocketry
That argument doesn't hold up well at all. America had limited industrial capacity, and had no reason to use all of it on building a pile of Saturn Vs.
If a sufficiently large country wanted, however, there's nothing stopping them from building a large number of rockets at once aside from their industrial capacity.
In simple terms, if I have 100 PP, what could possibly be preventing me from building five 20PP rockets at the same time?
If a sufficiently large country wanted, however, there's nothing stopping them from building a large number of rockets at once aside from their industrial capacity.
In simple terms, if I have 100 PP, what could possibly be preventing me from building five 20PP rockets at the same time?
Charzy- Forum Terrorist
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Re: RP Rocketry
Well, if they are small enough, nothing I guess, but ultra heavy rockets are a logistical nightmare to build. Think at the processing buildings needed, the transportation, etc.
borisperrons- Posts : 912
Join date : 2014-05-23
Location : In a teather near you
Re: RP Rocketry
So? I think it's safe to say that I could have more than one giant rock-carrying truck going across my country. It's not like I only have one road.
Besides that, the "processing buildings" are taken into account through my PP. If I have the PP, it's assumed I have the factories to build the thing. That's how it is for literally every other thing in the RP. So, why is it then that rockets are such different beasts?
Besides that, the "processing buildings" are taken into account through my PP. If I have the PP, it's assumed I have the factories to build the thing. That's how it is for literally every other thing in the RP. So, why is it then that rockets are such different beasts?
Charzy- Forum Terrorist
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Re: RP Rocketry
Charzy wrote:Why was it changed so that you couldn't built missiles simultaneously? That makes no sense.
Was for weaponised missiles (rockets with a bomb). Civil missiles (or rockets, as they are generally known) should be fine.
The Cobbler- Posts : 512
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Age : 26
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Re: RP Rocketry
That makes even less sense. Why is it so much harder for a country to build five rockets with bombs on top than it is to build five of the exact same rocket except with satellites on top?
Charzy- Forum Terrorist
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Re: RP Rocketry
Charzy wrote:That makes even less sense. Why is it so much harder for a country to build five rockets with bombs on top than it is to build five of the exact same rocket except with satellites on top?
Balancing. Simple balancing.
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
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Re: RP Rocketry
Really badly done balancing. Putting an arbitrary limit on the number you can build at once is ludicrous. Far better to make them less likely to hit in the first place, because rockets aren't particularly accurate things.
Charzy- Forum Terrorist
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Re: RP Rocketry
They can be. If you want it changed, just start another thread in the suggestions subforum and we can work on a suitable replacement.
And missiles can be accurate if they're filled with guidance as the missiles we implemented this for were.
And missiles can be accurate if they're filled with guidance as the missiles we implemented this for were.
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
Re: RP Rocketry
Four.borisperrons wrote:Tell me, how many Saturn Vs were produced parallelly?
http://upload.wikimedia.org/wikipedia/commons/e/ea/Apmisc-MSFC-6870792.jpg
Crichton- Posts : 468
Join date : 2014-05-24
Re: RP Rocketry
Costs for reaction wheels lessened because now they're just reaction wheels and not autopilots. Also they only require SAS technology now, for the same reason.
Since that left ASAS useless, RCS now requires ASAS technology (because right now ingame every single cockpit is equipped with what used to be ASAS and is now "your pilot is doing this by himself" and because RCS is just a more useful version of reaction wheels).
Since that left ASAS useless, RCS now requires ASAS technology (because right now ingame every single cockpit is equipped with what used to be ASAS and is now "your pilot is doing this by himself" and because RCS is just a more useful version of reaction wheels).
Charzy- Forum Terrorist
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Re: RP Rocketry
Which techs are required for supersonic flight?
Warriorbulb- Posts : 860
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Re: RP Rocketry
Whatever techs you need to make a plane that can go supersonic.
Charzy- Forum Terrorist
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