Trading System
+10
JayDee
Charzy
m5o5
MysticPing
cziken20
borisperrons
Dragonlizard98
Warriorbulb
The Cobbler
Mobius
14 posters
Page 1 of 2
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Should we implement a trading system?
Trading System
Something that I actually liked with Radions old system was his idea of trade. While I don't remember the hard numbers exactly on every building, I still want to introduce a few buildings to this RP and implement a 5 MK income bonus for nations with trade agreements.
New Buildings:
National Railway System: (60 PP) A massive investment in the nationwide railways has helped our country grow. Landbased traderoutes between our neighbours yields + 10 MK. Also increases the building limit by (1 or 2 depending on what you guys think) when it comes to industrial complex, factory farms, national bank and city garrison. Limit 1
International Airport: (40 PP) A big airport that allows for even more trading capabilities for all our traderoutes in the world. Increases yield from all traderoutes by + 5 MK. Limit 1
International Trading Port: (50 PP) A big tradingport where ships from all around the world can come and load off their goods. With this investment, more and more tradeships now have room to trade their goods to our nation. Increases yield from navalbased traderoutes by + 10 MK. Limit 1
Trade Routes:
Landbased Trade Routes: Landbased traderoutes can only be established between two neighbouring nations on the same continent as one another.
Navalbased Trade Routes: Can only be established if the two countries are not neighbours on the same continent. This means that if two nations are on the same continent but kortugan lands are between them, this is the trade route that will be established.
Types of trade routes are not anything that you decide to establish yourself. Basically if a body of water separates you and your partner or if kortugan lands does, then your trade route will automatically be naval. If you are neighbour with someone on the same continent, then the trade route will automatically be land based.
Trade routes can only be established with two nations that have trade agreements with the starting yield of + 5 MK. If a trade agreement is terminated, then the trade route cease to exist.
All PP or MK costs or yields are subject to change on popular demand.
New Buildings:
National Railway System: (60 PP) A massive investment in the nationwide railways has helped our country grow. Landbased traderoutes between our neighbours yields + 10 MK. Also increases the building limit by (1 or 2 depending on what you guys think) when it comes to industrial complex, factory farms, national bank and city garrison. Limit 1
International Airport: (40 PP) A big airport that allows for even more trading capabilities for all our traderoutes in the world. Increases yield from all traderoutes by + 5 MK. Limit 1
International Trading Port: (50 PP) A big tradingport where ships from all around the world can come and load off their goods. With this investment, more and more tradeships now have room to trade their goods to our nation. Increases yield from navalbased traderoutes by + 10 MK. Limit 1
Trade Routes:
Landbased Trade Routes: Landbased traderoutes can only be established between two neighbouring nations on the same continent as one another.
Navalbased Trade Routes: Can only be established if the two countries are not neighbours on the same continent. This means that if two nations are on the same continent but kortugan lands are between them, this is the trade route that will be established.
Types of trade routes are not anything that you decide to establish yourself. Basically if a body of water separates you and your partner or if kortugan lands does, then your trade route will automatically be naval. If you are neighbour with someone on the same continent, then the trade route will automatically be land based.
Trade routes can only be established with two nations that have trade agreements with the starting yield of + 5 MK. If a trade agreement is terminated, then the trade route cease to exist.
All PP or MK costs or yields are subject to change on popular demand.
Guest- Guest
Re: Trading System
Aww yiss
MK inflation
MK inflation
Mobius- Posts : 376
Join date : 2014-05-23
Age : 25
Location : Northern California
Re: Trading System
Do we really need this though? Dont we all have enough cash already?
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
Re: Trading System
Trade nations
Yus
8/8
Trade sanctions should be allowed in this. To mobilize an 400 MP army, you are loosing 300 MK a month. This would allow you to get a.) bigger incomes b.) sanction warring nations to make them loose all their cash.
Yus
8/8
Trade sanctions should be allowed in this. To mobilize an 400 MP army, you are loosing 300 MK a month. This would allow you to get a.) bigger incomes b.) sanction warring nations to make them loose all their cash.
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
Re: Trading System
The Cobbler wrote:Do we really need this though? Dont we all have enough cash already?
You never have enough cash. Ever!
Guest- Guest
Re: Trading System
More Money would be great
Dragonlizard98- Posts : 191
Join date : 2014-05-23
Location : The Void
Re: Trading System
More ways to do acts of war would be even greater.
Also, we could sanction somenone and have him slowly starving.
Also, we could sanction somenone and have him slowly starving.
borisperrons- Posts : 912
Join date : 2014-05-23
Location : In a teather near you
Re: Trading System
Yes, i beg you mdos implement this. I BEG YOU. And also maybe, sicne the economcial focus of antion is jsut... uhh.. crap and underpowered. Maybe then we add to economical focus like a +5MK abse yield from trade routes? Please? It will make my nation in next rp so much better.
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Trading System
No but seriously tho, I think we should implement this. People keep bragging about how much money they have, but in my eyes, it is not the fact that we earn too much, it is people who just doesn't spend their money. Think of it as a starcraft game, you may have many resources but if you don't produce those zerglings you will stand there with your money, but be ultimately defeated because you didn't spend them visely.
It is the same here. If the space race would have continued to this day, we would see much more people running out of money. Or if people stockpile of tonnes of nukes, then they would also run out of money. People like me, who actually spend my money on actual projects that will help me in the long run, sees that the money is slow but steadily running out. The reason why I had much money in the first place was because I was inactive for several weeks due to IRL.
Trade is a essential part in geopolitics, and I think we can implement it through two options.
1) Keep the current tax income system, and implement trade. Those who stockpile on money will get more if that's their thing, but people who actually spend their money will get more money to things they want.
2) Lower the tax income, and get nations more dependent on trade.
As from what I see in this thread, this idea still have popular support. Maybe we can hold a poll on this? Also I agree with cziken. Economic nations are underpowered, they need a buff like this.
It is the same here. If the space race would have continued to this day, we would see much more people running out of money. Or if people stockpile of tonnes of nukes, then they would also run out of money. People like me, who actually spend my money on actual projects that will help me in the long run, sees that the money is slow but steadily running out. The reason why I had much money in the first place was because I was inactive for several weeks due to IRL.
Trade is a essential part in geopolitics, and I think we can implement it through two options.
1) Keep the current tax income system, and implement trade. Those who stockpile on money will get more if that's their thing, but people who actually spend their money will get more money to things they want.
2) Lower the tax income, and get nations more dependent on trade.
As from what I see in this thread, this idea still have popular support. Maybe we can hold a poll on this? Also I agree with cziken. Economic nations are underpowered, they need a buff like this.
Guest- Guest
Re: Trading System
Last rp we had trading. We did not even need money. We earnt a incredible amount (majority of income trading) .
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 24
Location : Sweden
Re: Trading System
Well that is the fact today aswell, much of nations income are actually from trading. That's one of the reasons why blockades hurt their economies so much. Also, if people actually focused on space, they would see that the money would actually be needed.
Anyways, I am for maybe decreasing the yield if seen overpowered. However I still think trade agreements should mean anything.
Anyways, I am for maybe decreasing the yield if seen overpowered. However I still think trade agreements should mean anything.
Guest- Guest
Re: Trading System
I myself think that atx income should be lowered. Come on you dont make 99% of your income form taxes.
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Trading System
Taxes do make up most of a government's income. Here in the Netherlands about 60% of the budget is from taxes, 30% is from premies (another word for taxes for healthcare, limited certain groups), 5% comes from selling gas and the other 5% from small treaties (think European Union).
Trade rarely brings in any cash for governments directly. Taxing it is what the government does, and when you have a trade union (NAFTA, EU) you lose most of this income
Trade rarely brings in any cash for governments directly. Taxing it is what the government does, and when you have a trade union (NAFTA, EU) you lose most of this income
Last edited by The Cobbler on Tue Oct 28, 2014 5:12 pm; edited 1 time in total
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
Re: Trading System
so do we need these buildings to start trade or do they improve trade?
m5o5- Posts : 48
Join date : 2014-06-25
Age : 24
Location : Christchurch, Down Under the Down Under.
Re: Trading System
There seemed to be a lot of popular support for this, but then everyone forgot. Since a new RP is gonna start soon, why don't we consider adding this?
Since Appe deleted his account he can't make a vote, but I may be able to use the Webmaster account to add one.
Since Appe deleted his account he can't make a vote, but I may be able to use the Webmaster account to add one.
Mobius- Posts : 376
Join date : 2014-05-23
Age : 25
Location : Northern California
Re: Trading System
And then everybody had infinite money again.
Charzy- Forum Terrorist
- Posts : 493
Join date : 2014-05-23
Age : 25
Location : My sex dungeon
Re: Trading System
everyone has infinite money now if you dont use it for 3 cycles or something
JayDee- Posts : 265
Join date : 2014-05-24
Re: Trading System
We could lower the tax income by a factor of a lot, this way trading turns out to be your main income source.
borisperrons- Posts : 912
Join date : 2014-05-23
Location : In a teather near you
Re: Trading System
Income will already be lower with the military upkeep system i proposed
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 24
Location : Sweden
Re: Trading System
Trading should not be the main source of income for the vast majority of countries.
Charzy- Forum Terrorist
- Posts : 493
Join date : 2014-05-23
Age : 25
Location : My sex dungeon
Re: Trading System
I vote yes to trade, but nerf it to 1Mk per nation you're trading with, and decrease the amount gained from the buildings. As it would stand currently, you'd make your money back from the railway in three weeks if you only bordered one country.
Re: Trading System
Added a poll.
Mobius- Posts : 376
Join date : 2014-05-23
Age : 25
Location : Northern California
Re: Trading System
I support implementing a trading system, but not this one without work.
Crichton- Posts : 468
Join date : 2014-05-24
Re: Trading System
What do you mean?
Mobius- Posts : 376
Join date : 2014-05-23
Age : 25
Location : Northern California
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