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Trading System

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JayDee
Charzy
m5o5
MysticPing
cziken20
borisperrons
Dragonlizard98
Warriorbulb
The Cobbler
Mobius
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Should we implement a trading system?

Trading System Vote_lcap10%Trading System Vote_rcap 10% 
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Trading System Vote_lcap40%Trading System Vote_rcap 40% 
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Trading System Vote_lcap50%Trading System Vote_rcap 50% 
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Total Votes : 10
 
 
Poll closed

Trading System Empty Trading System

Post by Guest Sat Oct 25, 2014 6:43 pm

Something that I actually liked with Radions old system was his idea of trade. While I don't remember the hard numbers exactly on every building, I still want to introduce a few buildings to this RP and implement a 5 MK income bonus for nations with trade agreements.

New Buildings:

National Railway System: (60 PP) A massive investment in the nationwide railways has helped our country grow. Landbased traderoutes between our neighbours yields + 10 MK. Also increases the building limit by (1 or 2 depending on what you guys think) when it comes to industrial complex, factory farms, national bank and city garrison. Limit 1

International Airport: (40 PP) A big airport that allows for even more trading capabilities for all our traderoutes in the world. Increases yield from all traderoutes by + 5 MK. Limit 1

International Trading Port: (50 PP) A big tradingport where ships from all around the world can come and load off their goods. With this investment, more and more tradeships now have room to trade their goods to our nation. Increases yield from navalbased traderoutes by + 10 MK. Limit 1

Trade Routes:

Landbased Trade Routes: Landbased traderoutes can only be established between two neighbouring nations on the same continent as one another.

Navalbased Trade Routes: Can only be established if the two countries are not neighbours on the same continent. This means that if two nations are on the same continent but kortugan lands are between them, this is the trade route that will be established.

Types of trade routes are not anything that you decide to establish yourself. Basically if a body of water separates you and your partner or if kortugan lands does, then your trade route will automatically be naval. If you are neighbour with someone on the same continent, then the trade route will automatically be land based.

Trade routes can only be established with two nations that have trade agreements with the starting yield of + 5 MK. If a trade agreement is terminated, then the trade route cease to exist.

All PP or MK costs or yields are subject to change on popular demand.

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Post by Mobius Sat Oct 25, 2014 6:50 pm

Aww yiss

MK inflation
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Post by The Cobbler Sat Oct 25, 2014 7:39 pm

Do we really need this though? Dont we all have enough cash already?
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Post by Warriorbulb Sat Oct 25, 2014 7:47 pm

Trade nations
Yus
8/8
Trade sanctions should be allowed in this. To mobilize an 400 MP army, you are loosing 300 MK a month. This would allow you to get a.) bigger incomes b.) sanction warring nations to make them loose all their cash.
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Post by Guest Sat Oct 25, 2014 7:54 pm

The Cobbler wrote:Do we really need this though? Dont we all have enough cash already?

You never have enough cash. Ever!

Trading System Scrooge-mcduck-christmas-carol

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Post by Dragonlizard98 Sat Oct 25, 2014 8:20 pm

More Money would be great
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Post by borisperrons Sat Oct 25, 2014 10:20 pm

More ways to do acts of war would be even greater.

Also, we could sanction somenone and have him slowly starving.
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Post by Warriorbulb Sat Oct 25, 2014 10:42 pm

Thats what I said.  Economic warfare.

Not to be confused with this.
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Post by cziken20 Sun Oct 26, 2014 8:24 am

Yes, i beg you mdos implement this. I BEG YOU. And also maybe, sicne the economcial focus of antion is jsut... uhh.. crap and underpowered. Maybe then we add to economical focus like a +5MK abse yield from trade routes? Please? It will make my nation in next rp so much better.
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Post by Guest Mon Oct 27, 2014 4:11 pm

No but seriously tho, I think we should implement this. People keep bragging about how much money they have, but in my eyes, it is not the fact that we earn too much, it is people who just doesn't spend their money. Think of it as a starcraft game, you may have many resources but if you don't produce those zerglings you will stand there with your money, but be ultimately defeated because you didn't spend them visely.

It is the same here. If the space race would have continued to this day, we would see much more people running out of money. Or if people stockpile of tonnes of nukes, then they would also run out of money. People like me, who actually spend my money on actual projects that will help me in the long run, sees that the money is slow but steadily running out. The reason why I had much money in the first place was because I was inactive for several weeks due to IRL.

Trade is a essential part in geopolitics, and I think we can implement it through two options.

1) Keep the current tax income system, and implement trade. Those who stockpile on money will get more if that's their thing, but people who actually spend their money will get more money to things they want.

2) Lower the tax income, and get nations more dependent on trade.

As from what I see in this thread, this idea still have popular support. Maybe we can hold a poll on this? Also I agree with cziken. Economic nations are underpowered, they need a buff like this.

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Post by MysticPing Mon Oct 27, 2014 4:13 pm

Last rp we had trading. We did not even need money. We earnt a incredible amount (majority of income trading) .
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Post by Guest Mon Oct 27, 2014 4:19 pm

Well that is the fact today aswell, much of nations income are actually from trading. That's one of the reasons why blockades hurt their economies so much. Also, if people actually focused on space, they would see that the money would actually be needed.

Anyways, I am for maybe decreasing the yield if seen overpowered. However I still think trade agreements should mean anything.

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Post by cziken20 Mon Oct 27, 2014 4:39 pm

I myself think that atx income should be lowered. Come on you dont make 99% of your income form taxes.
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Post by The Cobbler Tue Oct 28, 2014 6:38 am

Taxes do make up most of a government's income. Here in the Netherlands about 60% of the budget is from taxes, 30% is from premies (another word for taxes for healthcare, limited certain groups), 5% comes from selling gas and the other 5% from small treaties (think European Union).

Trade rarely brings in any cash for governments directly. Taxing it is what the government does, and when you have a trade union (NAFTA, EU) you lose most of this income


Last edited by The Cobbler on Tue Oct 28, 2014 5:12 pm; edited 1 time in total
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Post by m5o5 Tue Oct 28, 2014 9:13 am

so do we need these buildings to start trade or do they improve trade?
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Post by Mobius Thu Dec 18, 2014 1:46 am

There seemed to be a lot of popular support for this, but then everyone forgot. Since a new RP is gonna start soon, why don't we consider adding this?

Since Appe deleted his account he can't make a vote, but I may be able to use the Webmaster account to add one.
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Post by Charzy Thu Dec 18, 2014 8:44 am

And then everybody had infinite money again.
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Post by JayDee Thu Dec 18, 2014 10:16 am

everyone has infinite money now if you dont use it for 3 cycles or something
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Post by borisperrons Thu Dec 18, 2014 10:53 am

We could lower the tax income by a factor of a lot, this way trading turns out to be your main income source.
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Post by MysticPing Thu Dec 18, 2014 12:32 pm

Income will already be lower with the military upkeep system i proposed
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Post by Charzy Thu Dec 18, 2014 3:41 pm

Trading should not be the main source of income for the vast majority of countries.
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Post by DeltaV Thu Dec 18, 2014 4:55 pm

I vote yes to trade, but nerf it to 1Mk per nation you're trading with, and decrease the amount gained from the buildings. As it would stand currently, you'd make your money back from the railway in three weeks if you only bordered one country.

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Post by Mobius Thu Dec 18, 2014 5:31 pm

Added a poll.
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Post by Crichton Thu Dec 18, 2014 5:33 pm

I support implementing a trading system, but not this one without work.
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Post by Mobius Thu Dec 18, 2014 5:47 pm

What do you mean?
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