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Major RP Changes - Colonies and More.

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Major RP Changes - Colonies and More. Empty Major RP Changes - Colonies and More.

Post by Yuriski Sat Nov 01, 2014 10:12 pm

This is a very early idea that has been in my mind for a while. The Cobbler has also had a similar idea from my understanding. This has been barely touched by the other mods thus far - I simply want to propose an entirely new change to the RP to invigorate the roleplay, and focus more on the KSP in KSPRP.



The History of Kortuga
(Courtesy of Appe96)

Kortugan Timeline:



The Kortugan League Space Corps

Map of Kerbin:

Welcome to the Kortugan League Space Corps, young cadets. As you all know, our home planet Kortuga has been engulfed in war for the past few decades. Natural resources are low, and the population is still on the rise. The only way we can now save our homeland, is to escape it. The nations of the world have united, with a common goal: to repopulate and colonise a planet capable of life, located a few light-years away from our galaxy. That planet is named Kerbin. The KLSC has already set up a small colony on the equator of the planet. This is to be considered strictly neutral grounds - it is defended with technology that only we have access to - it would be unwise to attempt to attack it.

First, all of you have been given the power to create the specifications for your nation's colony. Simply fill out the form below, and we will get to work making your dream a reality.
Claim Format:

Claim Format Example:

Your colonies may only claim one tile on the map. The dark grey tile is the KLAC - the central hub of Kerbin, connected to Kortuga. Your colonies can, and will, expand however. It would be best to select a suitable spot to plan ahead for the future.




The Resource System

Resources are a key element to your colony. Each tile you own generates a raw income of 10 resources per cycle. These resources can then be spent on 5 different needs: Research, Manufacturing, Economy, Growth and Fuel. Each cycle, you nominate a budget (from 100%) for your gathered resources. A balanced system would be 20/20/20/20/20. This means that if 100 resources were gathered from 10 tiles, you would create 20 Research Points, 20 Manufacturing Points, 20 Economic Points, 20 Growth Points and 20 Fuel Points. These are written as Rp, Mp, Ep, Gp and Fp.

Research Points are used for scientific projects (see the Science thread in the University of Roleplay for details). These are key to advancing your colony, and can help influence it's growth, as well as the rate you gather resources from your tiles. Rp cannot be sold, traded or shared to other nations, as it indicates the level of intelligence you know about the planet. You cannot lose or "spend" Rp, however you need a certain amount to research many projects.

Manufacturing Points indicate the amount of materials and workforce you have available to create new structures, expand your colony and increase your military or fleet size. These are collected as a percent of the amount of resources you gather. A colony gathering 200 resources, and focusing 20% of their budget on Manufacturing would generate 40 Mp that cycle. More detail on Mp can be seen in the Manufacturing thread in the University of Roleplay. Unlike Rp and Gp, Mp can be sold and traded with other colonies, as long as you have enough Fuel to transport it.

Economic Points is the economy of your colony. Measured in MegaKerbits (Мк) may be traded and bought from other colonies. When your colony grows to a substantial size, you also collect Мк from your colonists and citizens as taxes. Corporations also use Мк. More details on these topics can be found in the Economic, Growth and Corporation threads in the University of Roleplay.

Growth Points determine the rate that your population grows. Each citizen in your colony needs 0.1 Gp to survive. A colony with 200 citizens would need 20 Gp in order for their population to sustain. Any number over the amount needed makes your population rise by that percentage. A colony with 1000 citizens generating 110 Gp would mean that their population would grow by 10% that cycle. Next cycle they would need 110 Gp to sustain their colony size. However, any amount under the sustainable amount means your population falls by that percent. A colony with 1000 citizens generating 90 Gp means their population falls by 10%. Their population next cycle would fall to 900 citizens. Gp cannot be traded or sold between colonies. See the growth thread in the University of Roleplay for more details.

Fuel (Fp) is a key resource on Kerbin. It is used to transport trade convoys, as well as power your machines and military. As with Mp, Fuel is generated in the same way by taking it as a percentage from your resources collected. A colony collecting 150 resources, and converting 10% into fuel would create 15 Fp. Fp can also be traded, however you must spend 0.1 Fp per each empty tile between your colony and the targets colony. See the Fuel thread in the University of Roleplay for further details.



More will be added as discussion continues. For now, this thread will be locked, and a discussion thread will be posted.
Yuriski
Yuriski

Posts : 844
Join date : 2014-05-23
Age : 24
Location : United Kingdom

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Major RP Changes - Colonies and More. Empty Re: Major RP Changes - Colonies and More.

Post by Yuriski Sun Nov 30, 2014 8:34 pm

Idea cancelled.
Yuriski
Yuriski

Posts : 844
Join date : 2014-05-23
Age : 24
Location : United Kingdom

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