Eu4 kortuga mod.
+6
Charzy
JayDee
MysticPing
The Cobbler
Dragonlizard98
cziken20
10 posters
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Eu4 kortuga mod.
I decided that i have to be strong and make a mod for eu4 that changes the map to ours and adds the nations we have.
Any help would be really appreciated, especially for height map or normal map.
I will also post here some of my thought and ask you if its a good addition to mod (for example if a province should have important centter of trade etc.)
Names for trade nodes, rivers or other things would be also helpful. If not i can make them myself.
I will also post here my current progress in making the mod.
Any help would be really appreciated, especially for height map or normal map.
I will also post here some of my thought and ask you if its a good addition to mod (for example if a province should have important centter of trade etc.)
Names for trade nodes, rivers or other things would be also helpful. If not i can make them myself.
I will also post here my current progress in making the mod.
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Will you be using the nations from this new Rp, or from our last, etc....
Dragonlizard98- Posts : 191
Join date : 2014-05-23
Location : The Void
Re: Eu4 kortuga mod.
This one.
Current progress:
1/2 of provinces map
3/4 of rivers map
1/2 of adding permanent modifiers to provinces
1/77856856 of adding trade nodes
Current progress:
1/2 of provinces map
3/4 of rivers map
1/2 of adding permanent modifiers to provinces
1/77856856 of adding trade nodes
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Oh well. I abandon the project for few days. I am pissed off now, because ive got to do thia all from the beginning as i was doing it wrong. But the way in which you do it properly is faster and easier so uff.
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Wait, what?
The Cobbler- Posts : 512
Join date : 2014-05-23
Age : 26
Location : Netherlands
Re: Eu4 kortuga mod.
Cziken, with my area it would be cool if you gave my most southern land 2 cores, mine and boris. Also Cziken, will kortugan land be colonizable or just wasteland? I imagine you will update it as new nations come
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 25
Location : Sweden
Re: Eu4 kortuga mod.
kortugan land should probably be colonizable, even though it isnt in the rp
JayDee- Posts : 265
Join date : 2014-05-24
Re: Eu4 kortuga mod.
Yeah. When i come back to project (i am still horribly pissed off) i will make kortugan land all in provinces. HOWEVER! if new nations come i will change the province map to reflect the new borders. Its kinda easy modding this now as the hardest things will only be terrain map and... nothing other is hard .
Mystic - I am planning to give boris cores on the provinces in south and also cores to you for the provinces in north.
Other things that are important:
-Kortugan League DOES NOT exist. Making a nation this huge would make it instantly go for conquer the world no matter what personality for it i would choose. and also that nation would be horribly OP.
-It would be helpful if you would provide me some national ideas/traditions/religion bonuses etc.
-Every nation is going to be western tech group unless i find the file in which tech groups are specified. Then am open for suggestions.
-Colonisation needs to be discussed. Whether add colonial regions or not?
Mystic - I am planning to give boris cores on the provinces in south and also cores to you for the provinces in north.
Other things that are important:
-Kortugan League DOES NOT exist. Making a nation this huge would make it instantly go for conquer the world no matter what personality for it i would choose. and also that nation would be horribly OP.
-It would be helpful if you would provide me some national ideas/traditions/religion bonuses etc.
-Every nation is going to be western tech group unless i find the file in which tech groups are specified. Then am open for suggestions.
-Colonisation needs to be discussed. Whether add colonial regions or not?
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
So am open for suggestions.
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Since my nation is prussia inspired i might aswell go with the prussian ideas (
+0.5 Yearly army tradition
-10% Aggressive expansion impact
Global tax modifier.png Found the Kammergericht
+10% National tax modifier
Stability cost modifier.png Divide the Estates
-10% Stability cost modifier
Land morale.png Army Professionalism
+20% Morale of armies
Army tradition decay.png Noble Cadets
-1% Yearly army tradition decay
Infantry power.png The Goose Step
+20% Infantry combat ability
Global manpower modifier.png Regimental Cantons
+25% National manpower modifier
-10% Recruitment time
Production efficiency.png Religious Toleration
+5% Production efficiency
+1 Tolerance of heretics
Idea bonus.png Bonus:
+7.5% Discipline
)
http://www.eu4wiki.com/Prussia
+0.5 Yearly army tradition
-10% Aggressive expansion impact
Global tax modifier.png Found the Kammergericht
+10% National tax modifier
Stability cost modifier.png Divide the Estates
-10% Stability cost modifier
Land morale.png Army Professionalism
+20% Morale of armies
Army tradition decay.png Noble Cadets
-1% Yearly army tradition decay
Infantry power.png The Goose Step
+20% Infantry combat ability
Global manpower modifier.png Regimental Cantons
+25% National manpower modifier
-10% Recruitment time
Production efficiency.png Religious Toleration
+5% Production efficiency
+1 Tolerance of heretics
Idea bonus.png Bonus:
+7.5% Discipline
)
http://www.eu4wiki.com/Prussia
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 25
Location : Sweden
Re: Eu4 kortuga mod.
Mystic if you want i can do so, but i was planning for your nation to be trade-based. You are basically perfectly placed for trade. also youre conomic focus and your religion says you shouldnt seek for fight/strength when not needed, and Prussia ideas are militaristic, but ok.
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Yeah i did change my mind, going to paste the ideas i want later, although you do decide
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 25
Location : Sweden
Re: Eu4 kortuga mod.
As for the Kortugans, they're a huge pile of independent warlords. You could easily just model them as extremely aggressive and ferocious natives.
Charzy- Forum Terrorist
- Posts : 493
Join date : 2014-05-23
Age : 26
Location : My sex dungeon
Re: Eu4 kortuga mod.
if you want to model kortugans they would have kortugan techgroup that is 1% of what it normally is and they start with death robots
whywouldyouwantthat
whywouldyouwantthat
JayDee- Posts : 265
Join date : 2014-05-24
Re: Eu4 kortuga mod.
Yeah probably. But if they were to be a nation every other nation would probably stop existing.
Mystic - you may want to go with hanseatic ideas, theyre all trade + The Hansa is german
Mystic - you may want to go with hanseatic ideas, theyre all trade + The Hansa is german
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Cziken
Aayla Kyux province map
https://imgur.com/ZL4tm4k
Info about the provinces
https://titanpad.com/mX0G8fVaNR
Download link for a flag with right size and file type
http://www.mediafire.com/download/9ib0hzdcy6rrrzl/AKX.tga
National ideas:
AKX_ideas = {
start = {
ae_impact = -0.10 #10% less AE impact
naval_forcelimit_modifier = 0.25 #25% more shiplimit
}
bonus = {
discipline = 0.075 #7.5% discipline
}
trigger = {
tag = AKX
}
free = yes #will be added at load.
three_kingdoms = {
legitimacy = 1 #+1 legitimacy per year
}
grand_king = {
stability_cost_modifier = -0.1 #-10% stability boost cost
}
kyuxian_trading_spirit = {
merchants = 1 #+1 merchant
trade_range_modifier = 0.10 #+10% trade range
}
fighting_spirit = {
manpower_recovery_speed = 0.2 #manpower replenishes 20% faster
}
grand_navy = {
leader_naval_fire = 2 #Leader naval fire +2
}
ambitions = {
infantry_power = 0.10 #10% infantry combat ability
}
stable_realm = {
global_revolt_risk = -1
}
}
I hope i saved you some work!
Aayla Kyux province map
https://imgur.com/ZL4tm4k
Info about the provinces
https://titanpad.com/mX0G8fVaNR
Download link for a flag with right size and file type
http://www.mediafire.com/download/9ib0hzdcy6rrrzl/AKX.tga
National ideas:
AKX_ideas = {
start = {
ae_impact = -0.10 #10% less AE impact
naval_forcelimit_modifier = 0.25 #25% more shiplimit
}
bonus = {
discipline = 0.075 #7.5% discipline
}
trigger = {
tag = AKX
}
free = yes #will be added at load.
three_kingdoms = {
legitimacy = 1 #+1 legitimacy per year
}
grand_king = {
stability_cost_modifier = -0.1 #-10% stability boost cost
}
kyuxian_trading_spirit = {
merchants = 1 #+1 merchant
trade_range_modifier = 0.10 #+10% trade range
}
fighting_spirit = {
manpower_recovery_speed = 0.2 #manpower replenishes 20% faster
}
grand_navy = {
leader_naval_fire = 2 #Leader naval fire +2
}
ambitions = {
infantry_power = 0.10 #10% infantry combat ability
}
stable_realm = {
global_revolt_risk = -1
}
}
I hope i saved you some work!
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 25
Location : Sweden
Re: Eu4 kortuga mod.
Anyone that wants himself to make his own province map. Remember! Make the provinces as small as possible. Making them the size we have in regional map would make them in-game size of entire Sahara desert.
Edit:Mystic - can i split some of them in half? If the map gets resized automatically or i have to resize it, some of them would be size of siberian provinces which are kinda biggest of all non-wastelands. However if you want it as is ok.
Edit #2:And also i have most of your province map done it would actually ADD me work if i were to change the provinces. But thanks for ideas! And one question - are you alright with your tag not being AKX but AYK?
Edit:Mystic - can i split some of them in half? If the map gets resized automatically or i have to resize it, some of them would be size of siberian provinces which are kinda biggest of all non-wastelands. However if you want it as is ok.
Edit #2:And also i have most of your province map done it would actually ADD me work if i were to change the provinces. But thanks for ideas! And one question - are you alright with your tag not being AKX but AYK?
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Im alright with everything, but no offense i did not like your province map alot. And i provided all the RGB values and everything
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 25
Location : Sweden
Re: Eu4 kortuga mod.
you should also probably make the poles 'invisible' or make it a wasteland
JayDee- Posts : 265
Join date : 2014-05-24
Re: Eu4 kortuga mod.
I am going to make them wastelands.
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Wee Kabundakan and Aayla Kyux province maps are done! Tomorrow im doing Fisanvavaada, Raxiran and Coresonia
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Did you add the actual countries?
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 25
Location : Sweden
Re: Eu4 kortuga mod.
Right now only Aayla Kyux is added, and it even doesnt own all provinces it should own. But hey its better to finish one thing then start another isnt it? So my plan is:
1.Do province map
2.Do history files+countries+flags.
3.Do terrain map+colour map
4.Do religions, national ideas etc.
5.Other things aka rivers map, province modifiers like estuaries etc.
1.Do province map
2.Do history files+countries+flags.
3.Do terrain map+colour map
4.Do religions, national ideas etc.
5.Other things aka rivers map, province modifiers like estuaries etc.
cziken20- Posts : 563
Join date : 2014-05-23
Location : Pomorskie, Poland (happily not even close to the hell which is sonsowiec, yay!)
Re: Eu4 kortuga mod.
Is this still going on? I'd like to help make Narcona, but I don't really know what to do.
Warriorbulb- Posts : 860
Join date : 2014-05-23
Location : Amongst the huddled masses
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