Early Submissions (Hour Early)
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Re: Early Submissions (Hour Early)
Oresean Empire
Leader Name: Lisakki II
Global Map
Government Form: Elective Monarchy
Capital: Comberth (Also largest city)
Cities of importance: Calmar, Shokan, Forreston (Next three largest cities)
Regional Map
Main Ideology: Liberal
National Focus: Economic
Economic System: Mixed
Religon: Orrinism
History:
Leader Name: Lisakki II
Global Map
- Map:
Government Form: Elective Monarchy
Capital: Comberth (Also largest city)
Cities of importance: Calmar, Shokan, Forreston (Next three largest cities)
Regional Map
- Regional Map:
Main Ideology: Liberal
National Focus: Economic
Economic System: Mixed
Religon: Orrinism
- Orrinism:
- Orrinism is the belif of a set of spiritual rules set up millenia ago by the prophet who only went by Orrin. Orrin was said to be chosen by the creator of the world to enlighten the Ilarvenian people about let them spread the word of their enlightment. The rules include the following:
-One must use their power for knowledge and defense, and never for personal gain.
-One must place the community in front of themselves.
-One must not go against the laws of the land.
-One must respect all life.
-One must continually improve themself through knowledge and training.
-One must only use violence as a last resort.
-One must love their family and respect their elders.
-One must help those who cannot help themselves.
If one lives their life successfully following these rules, they are "enlightened" and pass into the next part of their existence after they die. If one doesn't follow the rules, they are put through the cycle of life again.
History:
- history:
RP start -3,000: First kerbals reach the main island.
RP start -2,000: The Iarvenian League is formed. The only city is the modern day capital of Ilarven, Rivanna.
RP start -1,800: Ilarven begins settling across the rest of the island.
RP start -1,700: Multiple cities have been founded across the main island. The Ilarvenian Empire is formed.
RP start -1,500: Settlers get on boats and colonise the island east of the main one, forming the city of Ossun.
RP start -1,000: Orrin beagans preaching the word of the divine across Ilarven.
RP start -702: King Urata III comes into power. Soon, he suffers from mercury poisoning.
RP start -695: The Tyranny of King Urata starts. Taxes raise to an all-time high, public executions become common, and small armies raid and pillage smaller western villages for valuables and slaughter everyone. Urata only punishes the western half of the island because an advisor from Comberth spoke out against him.
RP start -693: Suspected rebels are rounded up into a temple in Comberth, and the temple is burned to the ground by soldiers. Soon after, an Ilarvenian army general named Augus Lorik deserts in disgust.
RP start -692: Lorik begins starting militias and stirring people up across the western half of the island. A bounty is put on his head.
RP start -685: The Ilarvenan Civil War begins. Comberth secedes from Ilarven. Multiple cities in the west follow. Together, they form the Republic of Oresea, with Lorik as their king.
RP start -660: The Civil War continues. With the invention of gunpowder, casualties rise on both the defending Oreseans and the attacking Ilarvenians.
RP start -659: Urata is killed in a coup d'tat. The new Ilarvening king ends the civil war immidiately, and both militaries rejoyce and stand down. The Oreseans are offered to rejoin the republic, but fearing another possible reign of tyrrany, they decline. The two republics begin rebuilding and start an alliance.
RP start -655: The Oresean Republic's formal government is created, and Lorik steps down from his role as wartime ruler. The new republic is based off a democratically elected monarch, instead of a monarch from a bloodline. A Senate is created, with officials from every city in it.
RP start -650: The Oreseans colonize the large island to the west for resources, to help them with reconstruction.
RP start -623: Lorik passes away. A major ceremony is held and a statue is built in his honor.
RP start -590: The tropical island of Maurtoka to the west is colonized. The nation is now called the Oresean Imperium.
RP start – 542: Altonian rebellion ends with the signing of the Treaty of Alton and the establishment of the Law of the Land. .
RP start -530: Oresea begins opening trade with the Belenosians. The island of Lampiun is turned into a trading post, and later a colony.
RP start -515: The possibility of colonizing Belenosian land is discussed.
RP start -514: The Belenosians hear rumors of a possibility of being colonized and form the Alèansa Belenusian. The Oreseans and the Ilarvenians decide that toppling their government is not worth the effort and the bad publicity, and the plans are all burned. The island of Lampiun formally becomes Oresean territory however, and the island of Luminnaia is now under control of the Ilarvenian Imperium.
RP start -158: Colony ships start sailing east, and colonize the island of Bemiji. (The one in the middle of the Southern Ocean)
RP Start – 142: The Empire of Ilarven begins its period of aggressive expansion by creating the first official Imperial dominion of Rolar.
RP start -136: The island of Kraternnia is colonized. (The crater, lol)
RP Start – 134: The second Imperial Dominion, Taron, is founded, marking the Empire’s second successful Imperial venture.
RP Start – 130: Amid growing colonial expansion in the Deassic, the Empire of Ilarven outlaws the Kortugan slave trade in its colonies.
RP Start – 128: The Imperator authorises the navy to engage any ships found to be carrying slaves in order to shut down the slave trade once and for all.
RP start -120: War starts with Aviliyu over the importation of harmful narcotics produced in Cele. The Oresean, Ilarvenians, and Kutanians form a coalition to win the war in Avilyu. Aviluyun naval forces are crushed, and Aviliyu is forced to sign over trading posts as part of a peace treaty.
RP Start – 119: Third Imperial dominion of Litarian established.
RP Start – 114: Ilarvenian-Oresean treaty of friendship is signed, allowing for freer passage between the two nations and the standardisation of rail gauges.
RP Start – 50: Formal alliance established between Ilarven and Oresea. Full military access is also extended.
RP Start – 24: The Kanton purchase facilitates the construction of an Imperial military base on the island of Kanton, which has for the last two decades been ruled by a succession of corrupt military dictators heavily involved in criminal activity.
Mobius- Posts : 376
Join date : 2014-05-23
Age : 25
Location : Northern California
Re: Early Submissions (Hour Early)
ILARVENIAN EMPIRE
GOVERMENT STRUCTURE
FLAG
GEOGRAPHICAL INFORMATION:
LAWS
A BRIEF HISTORY OF THE CONTINENT
RELIGION:
GOVERMENT STRUCTURE
- Spoiler:
ARCHON: Tyrus VII
HEIR: Solos II
CHIEF OF GOVERNMENT: Cibran Morra
CHIEF OF THE GENERAL STAFF: Lynton Tyrol
__________________
IMPERIAL GOVERNMENT
FOREIGN MINISTRY
MINISTRY OF INTELLIGENCE
MINISTRY OF SECURITY
MINISTRY OF INFRASTRUCTURE
MINISTRY OF FINANCE
MINISTRY OF SOCIAL SERVICES
MINISTRY OF THE TRAEASURY
___________________
PROVINCIAL GOVERNMENTS
MINISTRY OF LAW
MINISTRY OF COMMERCE
MINISTRY OF EDUCATION
MINISTRY OF TRANSPORTATION*
* Handles minor, internal matters only, reports directly to the Minister of Infrastructure
___________________
GOVERNMENTAL INFORMATION
While the Empire’s democratic leanings might make it appear to be a modern nation-state, it is in fact an ancient Empire whose political institutions have remained much the same for centuries, almost completely untouched by the democratic reforms that have affected many nations in the last few hundred years.
As it began to expand in its early days, the Empire began to install puppet-rulers to govern the various kingdoms it absorbed, forming semi-autonomous provinces. These governors, elected by a “people’s assembly” in each state, were effectively kings in their own right, with re-election occurring every five years. However, crucially, governors were never permitted to command any military force and had no power over the Imperial garrisons stationed in their territory. They are, however, responsible for ensuring the rule of law within the bounds of their provinces, and have the final say in the courts—having both the power to pass laws and the responsibility to enforce them.
At the top of the Imperial hierarchy is the Archon. The position of Archon is held for life, with the next being appointed by the last. Though it is extremely unusual for an Archon to appoint anyone other than one of his sons as his successor, it is not unheard of, and there is no preference based on age—youngest sons are just as commonly appointed as eldest ones. The Archon appoints his own government to deal with all matters under his jurisdiction. Crucially, Imperial governors must also be appointed with his blessing. As well as holding the position of head of state, the Archon also functions as supreme commander of the military and the head of government. However, these monumental tasks are both delegated to some degree. The Chief of the General Staff acts with the Archon’s authority in the Imperial General staff, while the Chief of Government holds the same authority in dealings with the various ministers. However, it is crucial that the two chiefs merely function as “secretaries” in the modern sense—they can only act with the Archon’s direction, and the Archon can adjust the scope of their powers at any time.
One power that the Archon does not have is the power to dismiss a governor or interfere with his government, but in truth this is only a technicality—since it is treason for a governor to command any military forces, the Archon has the power, if not the lawful authority, to depose him at will.
FLAG
- Spoiler:
GEOGRAPHICAL INFORMATION:
- Spoiler:
LAWS
- Spoiler:
THE LAW OF THE LAND- Spoiler:
After the Artol rebellion, the “Treaty of Artol” abolished the rights of the provincial governors to maintain any armed forces of their own. In return, Archon Tyrus agreed to place several checks on his power, to be observed by himself and all who ruled after him “until the end of time”. They can be summarised with the following points:
• No citizen of the Empire may be punished without a fair trial by an impartial jury.
• No land may be seized from any citizen of the Empire without a fair trial by an impartial jury.
• Every citizen of the Empire has the right to:
o Represent himself or appoint a representative for himself in the case he is called to stand trial
o Humane treatment in the case of imprisonment and immunity from all forms of torture
o Immunity from all forms of cruel or unusual punishment in the case of conviction, including but not limited to beating, whipping, and other forms of corporal punishment. If condemned to die, a citizen must not suffer unnecessarily
• All acts passed by all governments within the Empire must be made known to the people of the Empire unless they must be kept secret in order to protect its security.
- Spoiler:
Each province is semi-autonomous and has its own laws and police forces, and each has its own constitution by which its governors are bound.
- Spoiler:
Throughout the history of the Empire, the Archons have issued several universal mandates that override all provincial laws. They are summarised below:
• All those who reside within the Empire are free to worship as they chose, as long as their religious practice is not in any way harmful to others
• No Kerbal residing within the Empire may be considered the property of any other Kerbal or be forced to work without pay, unless sentenced to do so by a fair trial.
• No non-military personnel within the Empire, including provincial officers of the law, may possess any form of automatic firearm. No non-military personnel within the Empire may possess any firearm or other form of lethal weapon without a licence issued by the Ministry of Security.
• The sentence for the crime of Treason against the Empire must be passed by the reigning Archon.
- Spoiler:
While each province in the Empire maintains its own police force and code of law, the Imperial Enforcer Corp is tasked with matters of internal security. Under the direct control of the Minister of Security (and by extension, the Archon) the Enforcer Corp is known for its strict military discipline and ruthless efficiency when it comes to enforcing the will of the Archon.
A BRIEF HISTORY OF THE CONTINENT
- Spoiler:
RP start -3,000: First kerbals reach the main island.
RP start -2,000: The Iarvenian League is formed. The only city is the modern day capital of Ilarven, Rivanna.
RP start -1,800: Ilarven begins settling across the rest of the island.
RP start -1,700: Multiple cities have been founded across the main island. The Ilarvenian Empire is formed.
RP start -1,500: Settlers get on boats and colonise the island east of the main one, forming the city of Ossun.
RP start -1,000: Orrin beagans preaching the word of the divine across Ilarven.
RP start -702: King Urata III comes into power. Soon, he suffers from mercury poisoning.
RP start -695: The Tyranny of King Urata starts. Taxes raise to an all-time high, public executions become common, and small armies raid and pillage smaller western villages for valuables and slaughter everyone. Urata only punishes the western half of the island because an advisor from Comberth spoke out against him.
RP start -693: Suspected rebels are rounded up into a temple in Comberth, and the temple is burned to the ground by soldiers. Soon after, an Ilarvenian army general named Augus Lorik deserts in disgust.
RP start -692: Lorik begins starting militias and stirring people up across the western half of the island. A bounty is put on his head.
RP start -685: The Ilarvenan Civil War begins. Comberth secedes from Ilarven. Multiple cities in the west follow. Together, they form the Republic of Oresea, with Lorik as their king.
RP start -660: The Civil War continues. With the invention of gunpowder, casualties rise on both the defending Oreseans and the attacking Ilarvenians.
RP start -659: Urata is killed in a coup d'tat. The new Ilarvening king ends the civil war immidiately, and both militaries rejoyce and stand down. The Oreseans are offered to rejoin the republic, but fearing another possible reign of tyrrany, they decline. The two republics begin rebuilding and start an alliance.
RP start -655: The Oresean Republic's formal government is created, and Lorik steps down from his role as wartime ruler. The new republic is based off a democratically elected monarch, instead of a monarch from a bloodline. A Senate is created, with officials from every city in it.
RP start -650: The Oreseans colonize the large island to the west for resources, to help them with reconstruction.
RP start -623: Lorik passes away. A major ceremony is held and a statue is built in his honor.
RP start -590: The tropical island of Maurtoka to the west is colonized. The nation is now called the Oresean Imperium.
RP start – 542: Altonian rebellion ends with the signing of the Treaty of Alton and the establishment of the Law of the Land. .
RP start -530: Oresea begins opening trade with the Belenosians. The island of Lampiun is turned into a trading post, and later a colony.
RP start -515: The possibility of colonizing Belenosian land is discussed.
RP start -514: The Belenosians hear rumors of a possibility of being colonized and form the Alèansa Belenusian. The Oreseans and the Ilarvenians decide that toppling their government is not worth the effort and the bad publicity, and the plans are all burned. The island of Lampiun formally becomes Oresean territory however, and the island of Luminnaia is now under control of the Ilarvenian Imperium.
RP start -158: Colony ships start sailing east, and colonize the island of Bemiji. (The one in the middle of the Southern Ocean)
RP Start – 142: The Empire of Ilarven begins its period of aggressive expansion by creating the first official Imperial dominion of Rolar.
RP start -136: The island of Kraternnia is colonized. (The crater, lol)
RP Start – 134: The second Imperial Dominion, Taron, is founded, marking the Empire’s second successful Imperial venture.
RP Start – 130: Amid growing colonial expansion in the Deassic, the Empire of Ilarven outlaws the Kortugan slave trade in its colonies.
RP Start – 128: The Imperator authorises the navy to engage any ships found to be carrying slaves in order to shut down the slave trade once and for all.
RP start -120: War starts with Aviliyu over the importation of harmful narcotics produced in Cele. The Oresean, Ilarvenians, and Kutanians form a coalition to win the war in Avilyu. Aviluyun naval forces are crushed, and Aviliyu is forced to sign over trading posts as part of a peace treaty.
RP Start – 119: Third Imperial dominion of Litarian established.
RP Start – 114: Ilarvenian-Oresean treaty of friendship is signed, allowing for freer passage between the two nations and the standardisation of rail gauges.
RP Start – 50: Formal alliance established between Ilarven and Oresea. Full military access is also extended.
RP Start – 24: The Kanton purchase facilitates the construction of an Imperial military base on the island of Kanton, which has for the last two decades been ruled by a succession of corrupt military dictators heavily involved in criminal activity.
RELIGION:
- Spoiler:
Orrinism is the belief of a set of spiritual rules set up millenia ago by the prophet who only went by Orrin. Orrin was said to be chosen by the creator of the world to enlighten the Ilarvenian people about let them spread the word of their enlightment. The rules include the following:
-One must use their power for knowledge and defense, and never for personal gain.
-One must place the community in front of themselves.
-One must not go against the laws of the land.
-One must respect all life.
-One must continually improve themself through knowledge and training.
-One must only use violence as a last resort.
-One must love their family and respect their elders.
-One must help those who cannot help themselves.
If one lives their life successfully following these rules, they are "enlightened" and pass into the next part of their existence after they die. If one doesn't follow the rules, they are put through the cycle of life again
Hellorp- Posts : 91
Join date : 2014-06-28
Early Submissions (Hour Early)
The Seyran Conglomorate.
Anthem:
History:
Government:
Religion:
Global map:
Regional map:
Capital city: Harbor of hope
Ideology: Conglomorate
Economic System: Capitalism
National focus: Military (None if we dont have this anymore)
Anthem:
- Spoiler:
History:
- Spoiler:
- The SN features a relatively short history. Not much is known about the early history of the people, but what is known is that hundreds of years ago a now long lost civilization colonized the area we call Seyran today. For some unknown reason contact with this colonizer was lost, and Seyran had a huge crisis. The already large companies formed a council to rule the country. This council was largely recognized as the leaders of the Seyran people. This was the birth of the SN.
The SN became a very trade focused nation. They kept good relations with other nations a high priority, unless they were threatening profit of course. The nation has kept its stability well trough the ages, and public support is still high. Lately some welfare laws were passed, but nothing major.
The SN ethnicically more resemble people from down south then their neighboors, possible due to their past nature as a colony. There are no difference in natives and colonizers, as they have pretty much assimilated.
Government:
- Spoiler:
The government of the SN is really simple. It consists of a counsil with three members, the three major corporations.
The three major corporations:- Spoiler:
1. Skyttarna.
The owner of the Military forces in the SN (MP)
2. Produktionerum,
The owner of a lot of the industry in SN (PP)
3. Köpmännens Liga (The traders league)
The ones who take care of the trade (MK)
Religion:
- Spoiler:
While religion is no huch matter in the SN the old teachings heavily focus on the principe of equivalent exchange. There are no gods, just teachings to follow. Profit is included in this equivalent exchange, and is what has led this country to become the capitalist nation it is today
Global map:
- Spoiler:
Regional map:
- Spoiler:
Lexikon:
Hoppets Hamn: Harbor of hope
Nyborg: Nyborg
Segerstaden: Victor City
Kopparstad: Kopparstad
(the one without a name is ment to be Örnberget): Örnberget
Capital city: Harbor of hope
Ideology: Conglomorate
Economic System: Capitalism
National focus: Military (None if we dont have this anymore)
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 25
Location : Sweden
Re: Early Submissions (Hour Early)
I posted beacuse i panicked when i saw the others posting, sorry!
MysticPing- Posts : 767
Join date : 2014-05-23
Age : 25
Location : Sweden
Re: Early Submissions (Hour Early)
I posted because the thread was up and I just assumed we could apply, sorry
Mobius- Posts : 376
Join date : 2014-05-23
Age : 25
Location : Northern California
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