Iyartae OOC and ST
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Iyartae OOC and ST
Population: 1,250,000 Kerbals
Industrial Focus
Infrastructure:
MP Cap: 104 MP
PP Cap: 156.3 PP
Spending Tracker-
Green = Income
Red = Expenses
Current Balance: 155.5 Megakerbits
+150 Megakerbits (Starting Balance)
+50 Megakerbits from Tax Income (7/6/14)
-32 Megakerbits to Red Sun Empire for tech files*
-12.5 Megakerbits on infrastructure
Industrial Focus
Infrastructure:
- Spoiler:
- 5 National Bank Branches - +25 Megakerbits per Tax Cycle
MP Cap: 104 MP
PP Cap: 156.3 PP
Spending Tracker-
Green = Income
Red = Expenses
Current Balance: 155.5 Megakerbits
+150 Megakerbits (Starting Balance)
+50 Megakerbits from Tax Income (7/6/14)
-32 Megakerbits to Red Sun Empire for tech files*
-12.5 Megakerbits on infrastructure
Last edited by Paradox on Thu Jul 10, 2014 7:56 pm; edited 4 times in total
Paradox- Posts : 90
Join date : 2014-05-25
Age : 25
Re: Iyartae OOC and ST
*Aquired Tech Files:
- Spoiler:
- Scientific Domain
Economic Domain
Military Domain
Rocketry
Fission
Conventional weaponry
Unconventional weaponry
Gadgets
Aeronautics
Calculators
Liquid Fuel Rockets
Payloads
Energy
Solar Energy
Control Surface Trim
Modular Rocketry
Advanced Payloads
Landers
Rotor Blades
Logistics
Strip Mining
Controlled Fission
Swept Wings
Efficiency
Paradox- Posts : 90
Join date : 2014-05-25
Age : 25
Re: Iyartae OOC and ST
People's Republic of Iyartae spending tracker, because I can't modify Para's post.
Population: 1,750,000 Kerbals (2.5 now, and I'll do the math later)
Industrial Focus
Infrastructure
MP Cap: 164 MP
MP Used: 149 MP
PP Cap: 156.3 PP
PP Used: 3 PP
Starting Balance: 1818 (1187.5 from taxes and 155.5 from when para was still active, then 475 from the bank branches he made)
Current Balance: 1415 MK
Projects
Completed Projects
Population: 1,750,000 Kerbals (2.5 now, and I'll do the math later)
Industrial Focus
Infrastructure
- Infrastructure:
- 5 National Bank Branches - +25 Megakerbits per Tax Cycle
MP Cap: 164 MP
MP Used: 149 MP
PP Cap: 156.3 PP
PP Used: 3 PP
Starting Balance: 1818 (1187.5 from taxes and 155.5 from when para was still active, then 475 from the bank branches he made)
Current Balance: 1415 MK
Projects
- Five-Year Plans:
- Spoiler:
- 125 MK and 62 PP building 5 uranium mines - completion 12/18
Completed Projects
- Completed Five-Year Plans:
- The Republic Strikes Back:
- 7.5 PP and 15 MK mobilizing 1 special regiment, 4 artillery battalions, and 2 regiments of helicopter transports on maximum overdrive- completion 12/10 8 PM PST
- Defense Reinforcements:
- 20 MK and 10 PP creating 4 anti-infantry vehicles and 12 infantry regiments on maximum overdrive - completion 11/26 3 AM PST
20 MK and 10 PP mobilizing those units on Maximum Overdrive - completion 11/26 1 PM PST
(The anti-infantry vehicles will be done 11/26 7 AM, and the first six infantry will be done 11/26 10 AM)
- Ascend from Darkness:
- 6 MK and 3 PP mobilizing 2 special regiments on maximum overdrive - completion 11/25 8:30 PM PST
- Make it rain:
- 30 MK and 15 PP making 60 2,000 lb napalm bombs on Maximum overdrive - completion 11/26 8 AM PST
30 MK and 15 PP making 60 2,000 lb napalm bombs on Maximum overdrive - completion 11/26 8 AM PST
30 MK and 15 PP making 60 2,000 lb napalm bombs on Maximum overdrive - completion 11/26 8 AM PST
30 MK and 15 PP making 60 2,000 lb napalm bombs on Maximum overdrive - completion 11/26 8 AM PST
(each of these should be enough for a bomber squadron, with each bomber equipped with 5 of them.)
- Spoiler:
- 6 MK and 3 PP making 2 special regiments on maximum overdrive - completion 11/25 5:30 pm PST
- Transport Helicopters:
- I thought these were included autimatically :c
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
1.5 MK and .75 PP making enough transport helicopters for 1 regiment on Maximum Overdrive - completion 11/25 12:25 PM PST
- Deploying the new additions:
- Do we honestly need to deploy our new army like they're going to fight on a different planet to go to the new garrisons? Probably ot, but my advisor says so.
23 MK and 11.5 PP mobilizing the newly added miltary units (see below) - completion 11/16 11:30 PM PST
- Military Additions:
- we need more bombs to compliment our arsenal.
23 MK and 11.5 PP building 3 armored battalions, 2 artillery battalions, 2 ground attack squadrons, 1 Bomber Squadron, and 1 anti tank regiment at Maximum Overdrive - completion 11/16 12 PM PST
- Helicopter Research :
- 25 MK and 12.5 PP researching Rotor Blades on Maximum Overdrive - Completion 11/16 10 AM PST
- Security Mobilizations:
- 7 MK and 4.5 PP mobilizing a Special Forces Regiment for guarding the capital buildings and two Air Superiority Squadrons for civil air patrols on Maximum Overdrive
Special Forces Regiment completed at 11/15 10:45 PM PST
Air Superiority Squadrons completed at 11/16 12:45 AM PST
- City Garrisons:
- 10 MK and 5 PP creating a City Garrison on Maximum Overdrive - completion 11/16 12:35 AM PST
10 MK and 5 PP creating a City Garrison on Maximum Overdrive - completion 11/16 12:35 AM PST
10 MK and 5 PP creating a City Garrison on Maximum Overdrive - completion 11/16 12:35 AM PST
- Industrial Expansions:
- 10 MK and 5 PP creating an Industrial Park on Maximum overdrive - completion 11/15 9:50 PM PST
10 MK and 5 PP creating an Industrial Park on Maximum overdrive - completion 11/15 9:50 PM PST
10 MK and 5 PP creating an Industrial Park on Maximum overdrive - completion 11/15 9:50 PM PST
10 MK and 5 PP creating an Industrial Park on Maximum overdrive - completion 11/15 9:50 PM PST
10 MK and 5 PP creating an Industrial Park on Maximum overdrive - completion 11/15 9:50 PM PST
- Military Additions:
- The Aquitian pigdogs seem to think the righteous government is "invalid," and that they will step in. Pah! We'll show those scum a fight if they think of stepping over our border. Time to make use of that large stash of money the previous government left for us!
- People's Air Force Additions:
- 1 PP and 2 MK making an Air Superiority Squadron on Maximum Overdrive - completion 11/15 5:50 PM PST
1 PP and 2 MK making an Air Superiority Squadron on Maximum Overdrive - completion 11/15 5:50 PM PST
1 PP and 2 MK making an Air Superiority Squadron on Maximum Overdrive - completion 11/15 5:50 PM PST
1 PP and 2 MK making an Air Superiority Squadron on Maximum Overdrive - completion 11/15 5:50 PM PST
1 PP and 2 MK making an Air Superiority Squadron on Maximum Overdrive - completion 11/15 5:50 PM PST
- People's Army Additions:
- .5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
.5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
.5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
.5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
.5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
.5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
.5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
.5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
.5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
.5 PP and 1 MK making a Standard Infantry Regiment on Maximum Overdrive - completion 11/15 5:20 PM PST
Mobius- Posts : 376
Join date : 2014-05-23
Age : 25
Location : Northern California
Similar topics
» Invasion of Iyartae
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