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Prototype Ship Development System

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Post by Yuriski Sat Sep 06, 2014 7:28 pm

(I'll be posting class-by-class in order for you to give feedback so that I may adapt them to what you guys want.)

There is an age-old saying: "He who controls the sea, controls the world". This however, is not possible if your foes have high-tech missile cruisers and you have outdated destroyers. Upgrading your navy is now necessary, with new ships being unveiled and constructed frequently - now you too can join in with the destruction.

First you must choose the type of ship you wish to outfit. They are as follows;

Ship Classes:

Now you have chosen your vessel, it is time to personalise it. Most additions depend on what base you have chosen, however some may overlap.

Aircraft Carrier:
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Post by Warriorbulb Sat Sep 06, 2014 7:38 pm

Dude this practically scraps everything in the current Navy system which I really like. Can we just have the things to add onto the individual navy MP Units?
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Post by Yuriski Sat Sep 06, 2014 7:40 pm

Warriorbulb wrote:Dude this practically scraps everything in the current Navy system which I really like.  Can we just have the things to add onto the individual navy MP Units?

It doesn't scrap anything. It's like the other two systems - you can customise units at a cost, or you can build the traditional ones like always.
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Post by Warriorbulb Sat Sep 06, 2014 7:44 pm

But it sounds a bit complicated/weird (probably cuz I'm really stupid), like how do we use/whatever with all these new boats that don't really affect/see any conflict?

If I sound weird, I'm sick from eating Chinese food.
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Post by Yuriski Sat Sep 06, 2014 7:59 pm

Warriorbulb wrote:But it sounds a bit complicated/weird (probably cuz I'm really stupid), like how do we use/whatever with all these new boats that don't really affect/see any conflict?

If I sound weird, I'm sick from eating Chinese food.

The same way you would use the regular, non-customised ships.
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Post by Warriorbulb Sat Sep 06, 2014 8:13 pm

Yuriski wrote:

The same way you would use the regular, non-customised ships.
Okay. Will they be implemented in the MP system, and how will the bonuses work?
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Post by Yuriski Sat Sep 06, 2014 8:17 pm

Warriorbulb wrote:
Yuriski wrote:

The same way you would use the regular, non-customised ships.
Okay. Will they be implemented in the MP system, and how will the bonuses work?

As I said, the same way the aircraft and the tank systems will work.
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Post by Warriorbulb Sat Sep 06, 2014 8:24 pm

Yuriski wrote:

As I said, the same way the aircraft and the tank systems will work.
Okay. Also how did you get double quote?
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Post by Yuriski Sat Sep 06, 2014 9:17 pm

Warriorbulb wrote:
Yuriski wrote:

As I said, the same way the aircraft and the tank systems will work.
Okay.  Also how did you get double quote?

Moderator privileges.
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Post by Hellorp Tue Sep 09, 2014 9:00 am

Yuriski wrote:

Excellent work Yuri, but one part needs re-wording: not even carriers with catapaults can carry the biggest aircraft in a navy. You couldn't put a B-52 on a Nimitz, so I suggest you just change that to "they can carry larger aircraft."
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Post by Guest Tue Sep 09, 2014 9:34 am

Also, what about destroyers and the like?

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Post by The Cobbler Sat Sep 13, 2014 3:35 pm

Whats left to do?
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Post by Guest Sat Sep 13, 2014 3:35 pm

destroyers, light cruisers, heavy cruisers etc. Now we only have systems for the aircraft carrier

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Post by Yuriski Sat Sep 13, 2014 4:23 pm

Its my sisters birthday this weekend, combined with the fact my wifi is down for god knows how long, so I have no idea when I can continue.
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