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Aircraft Development System

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Aircraft Development System Empty Aircraft Development System

Post by Mobius Fri Dec 05, 2014 5:09 am

Much like tanks, military aircraft are constantly improving, in an effort to gain an edge over any possible enemy. Half of aircraft development is creating new weapons systems to more easily achieve air supremacy, and the other half is creating countermeasures to defeat the threat.

The base cost for developing a new aircraft is 10 PP.*

Aircraft Equipment:




Once you've selected everything you want in your aircraft, add the PP total up. Multiply it by two to get the development cost. The cost per each squadron will be half of the original PP total (not development total)

Example:

A vanilla Air Superiority fighter would be the equivalent of a World War II fighter, like a P-51, Bf-109, Spitfire, or others. Take your pick.
A vanilla Ground Attack attacker would be the equivalent of a B-25.
A vanilla Bomber would be the equivalent of an B-29 or Tu-4.

Stuff can be added, changed, and removed in the future.

*Development of aircraft that don't fit as an Air Superiority, Ground Attack, or Bomber squadron require a design made in KSP. FAR is required.

**Note that only Air Superiority and Ground Attack squadrons can land on carriers. Only Ground Attack squadrons can land on helicopter carriers (they'll become attack helicopters)
Mobius
Mobius

Posts : 376
Join date : 2014-05-23
Age : 25
Location : Northern California

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