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Prototype Tank Development System

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borisperrons
The Cobbler
Warriorbulb
Mobius
dogon11
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Post by Warriorbulb Sat Sep 06, 2014 7:40 pm

Yuriski wrote:

Basically, you start with a base infantry regiment - you can then outfit it with different weapons, so instead of a singular regiment dedicated to AA for example, you could have a multi-purpose regiment used for AA and AT purposes.
Sounds gud.
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Post by Guest Tue Sep 09, 2014 9:36 am

So, when do we get the information if this will be implemented or not? I don't wanna rebuild my army with the old GM units if this will be implemented right after, and I feel kinda exposed not having an army while waiting for the system to be implemented :/

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Post by Mobius Tue Sep 09, 2014 3:21 pm

I think the system won't be ready until next RP starts.*

*if it starts in a few weeks
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Post by Yuriski Tue Sep 09, 2014 4:24 pm

These systems shouldn't be implemented until a new RP, in order to maintain the flow of this RP.
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Post by Warriorbulb Tue Sep 09, 2014 7:50 pm

Yuriski wrote:These systems shouldn't be implemented until a new RP, in order to maintain the flow of this RP.
No, why? At this point in the RP we have the tech to finally do some of these things, so why wait?
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Post by Yuriski Tue Sep 09, 2014 7:54 pm

Warriorbulb wrote:
Yuriski wrote:These systems shouldn't be implemented until a new RP, in order to maintain the flow of this RP.
No, why?  At this point in the RP we have the tech to finally do some of these things, so why wait?

Because this is introducing a completely new section to how GM battles work. Nations that have been saving up their money can rush this, then dominate everyone who has much less money or industrial capability.

EDIT: Unless of course, popular vote wishes it's immediate addition upon completion.
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Post by The Cobbler Tue Sep 09, 2014 8:24 pm

Im for immediate addition. No more ending RPs for silly reasons!
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Post by Guest Tue Sep 09, 2014 8:48 pm

Im for immediate addition. We have no idea when this RP will end because of the fact that there really has been no nuclear arms race.

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Post by cziken20 Wed Sep 10, 2014 4:11 pm

IM FOR BANANA. sorry jsut had to i had bad day today.
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Post by borisperrons Wed Sep 10, 2014 5:38 pm

Yes, immediate addition when ALL the systems are developed and discussed.
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Post by dogon11 Wed Sep 10, 2014 9:21 pm

I feel like we could use the tank system as a beta test for all of them.
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Post by The Cobbler Sat Sep 13, 2014 3:34 pm

Anything needing to be changed in this system?
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Post by dogon11 Mon Sep 22, 2014 11:45 pm

This is going into effect in the next five minutes, so I'm going to use my impending supertank as an example.

Base Cost: 5PP
Suspension: 5PP (Torsion Bar)
Engine: 5PP (Turbine engine)
Gun: 10PP (Twin smoothbore 105mm guns, High Velocity)

Base Tank: 25PP development.

Depleted Uranium Armor: 35PP
IR Searchlight: 5PP
Smoke Deployers: 5PP
Canister Shells: 5PP
APFSDS Shells: 10PP
ERA: 20PP
GPS Link: 10PP
Gun Stabilizers: 20PP (x2)
Remote Roof MG: 15PP (.50 cal)
Co-Axial MG: 10PP (.50 cal x2)
Fire Control Computer: 20PP (x2)
CBRN Filters: 15PP

Adding all of those together brings the development of the MBT-220 to 195PP.

The MBT-220 is a 5 person, torsion bar, turbine engine, twin-cannon heavy main battle tank, suited for heavy fighting both in urban and rural areas, providing highly advanced protection against armor penetration with depleted uranium armor, explosive reactive armor, and smoke screen deployers, plus plenty of capability to return fire with HE, smoke, canister, and APFSDS shells in the twin 105mm main cannons, one on either side of the turret, both facing forwards. The high velocity guns are augmented with stabilizers, fire control computers, and IR searchlights, and crew survivability is increased both by CBRN filters and plenty of anti-infantry capabilities, from twin co-axial .50 caliber machineguns for the gunner to a roof-mounted remote .50 caliber machinegun for the commander. The crew of five consists of a driver, central in the piked hull, a gunner, central in the nose of the piked turret, the commander, central in the rear of the turret, fore of the storage bustle, and two loaders, one for each gun, on the respective sides of the tank. Ammunition is stored in the floor of the turret basket as well as the turret bustle, providing a total shell capacity of 64, not including external stores, which is a surprisingly high number for a tank with both long-range modern radio equipment as well as a GloPOSS link. The MBT-220 is the main battle tank of the future, providing maximum firepower and survivability in the smallest armored package possible. The engine, a Glahav Dynamics AGT 1500 multi-fuel turbine provides 1,600 horsepower through a high-tension suspension providing 5 forward gears and two reverse gears, permitting a maximum governed speed of 30 miles per hour cross country. 45 miles per hour can be achieved cross country if the governor is disabled by the driver, but long periods of un-governed driving can cause heavy track, suspension, and powertrain damage. Without external fuel stores, the vehicles maximum range is 250 miles. Due to the multi-fuel turbine's high consumption, start-up requires almost 10 gallons of fuel, and fuel efficiency is almost embarrasingly bad. Due to the fact that the Fisnavavaadian military's choice fuel is RP-8, the vehicle leaves a distinct thermal image, making infantry unable to shadow the vehicle to the rear, only being able to take cover to the sides. The idea of jet fuel as the main fuel keeps the engine running quieter and with more power produced, but it's obvious the vehicle has some drawbacks.

That's what you can get out of the list above.

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Post by borisperrons Tue Sep 23, 2014 12:25 am

Question: after we have developed our bad boys, how do we produce and integrate them in our panzerdivisionen?

Also, twin barrels? What is that, a Mammoth tank?
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Post by dogon11 Tue Sep 23, 2014 12:55 am

I added the method of determining production cost in the university post. Integration is up to you.

Yes, it's designed as a big, heavy, anti-armor brawler, supported by IFVs and mechanized infantry, and lots of fuel trucks.
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Post by borisperrons Tue Sep 23, 2014 5:31 am

*Prepares nuclear recoilless rifles*
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Post by MysticPing Tue Sep 23, 2014 6:00 am

I think this is a horrible idea, specially to add it in the middle of wars
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Post by The Cobbler Tue Sep 23, 2014 6:47 am

Tell me, why? Its expensive and time consuming.

And expensive.

And honestly not that effective.


Oh and its expensive!
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Post by MysticPing Tue Sep 23, 2014 6:50 am

why not have a poll as yuri said?
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Post by The Cobbler Tue Sep 23, 2014 7:05 am

Time consuming and unresolvinf
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Post by Guest Tue Sep 23, 2014 7:53 am

Does this apply to IFVs too?

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Post by borisperrons Tue Sep 23, 2014 7:56 am

If battles are GMd by sane persons, dogon's monstruosity will be a sitting duck for artillery, needing an exterminate supply train, will be a logistical nightmare to keep it working and unable to cross a large parts of terrains due to his weight. If we had more rivers, it would probably be unable to use many bridges too.
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Post by Guest Tue Sep 23, 2014 7:58 am

Yeah that tank will go down once some taliban fighters ambush its supply convoy. But I suppose everything is subject to the enviroment. In deserts you will want to have speeds but if you live in less manouverable areas such as me, the heavy armor and firepower will be just perfect.

However, that MBT was kinda overkill Razz

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Post by The Cobbler Tue Sep 23, 2014 8:06 am

borisperrons wrote:If battles are GMd by sane persons, dogon's monstruosity will be a sitting duck for artillery, needing an exterminate supply train, will be a logistical nightmare to keep it working and unable to cross a large parts of terrains due to his weight. If we had more rivers, it would probably be unable to use many bridges too.

Pretty much
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Post by dogon11 Tue Sep 23, 2014 2:02 pm

It only weighs 60 tons... and its as fast as an Abrams.
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